Subscribe andget a
of your Total Purchases discount right now.
Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
Presenting a highly realistic Goat character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Model Details: Total vertex count is 182,187 and polygon count is 181,114, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the goat's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
Goat_Rig_ctrl: Control the entire model's global movement and orientation.
DEF_Spine_f_001_ctrl, DEF_Spine_e_ctrl, DEF_Spine_c_ctrl and DEF_Spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_c_ctrl, DEF_neck_d_ctrl and DEF_neck_f_ctrl: Control different segments of the neck.
DEF_neck_f_ctrl_2: Main controller for the head.
DEF_neck_f_ctrl_2_2: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
MCH-eye_L_ctrl_2 and MCH-eye_R_ctrl_2: Eye controllers.
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl...: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl...: Controllers for the right ear.
DEF_Leg_F_a_L_ctrl and DEF_Reg_F_a_R_ctrl: Left and right shoulder controllers respectively.
DEF_Leg_B_b_L_ctrl and DEF_Leg_B_b_R_ctrl: Controllers for the left and right pelvic regions.
DEF_Leg_F_Ankle_L_ctrl_3, DEF_Reg_F_Ankle_R_ctrl_3, DEF_Leg_B_Ankle_L_ctrl_3 and DEF_Leg_B_Ankle_R_ctrl_3: IK master controllers for the four limbs.
DEF_hip_b_ctrl, DEF_tail_a_ctrl, DEF_tail_b_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the goat.
Unlooped watching animation at 30 fps, frame range 0-385
Loopable trotting animation at 30 fps, frame range 0-160
Loopable walking animation at 30 fps, frame range 0-144
Unlooped eating animation at 30 fps, frame range 0-350
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the "Virtual Texturing" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Blender model details: UE Overview Presenting a highly realistic buselaphus character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the...
This is a realistic young cheetah model with complete texture and fur, multiple 4K maps in the UDIM format, made with Blender and Cycles renderer. The head map is made separately to improve realism....
Introduction This is a Albizia trunk model made with Blender 3.6.2. There are 5 pieces of 8K PBR maps with accurate physical properties and rich details. Features The model is in meter...
Introduction This is a set of realistic Aquilegia yabeana Kitag (Columbine Flower) models made with Blender and Cycles renderer. There are medium and low polys with 6 varying shapes and PBR...