Quantity:
Introduction
This is a realistic baby anteater model with multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at a real-world scale.
It consists of body, 2 pupils, 2 lenses, 2 lacrimal glands, tongue.
Polygons
Body: vertices 19,970; polygons 19,944
2 Pupils: vertices 740; polygons 752
2 Lens: vertices 548; polygons 544
2 Lacrimal glands: vertices 2,628; polygons 2,624
Tongue: vertices 962; polygons 960
Total: vertices 24,848; polygons 24,824
Formats
There is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation.
Textures
JU0L918B1_BabyAnteaters_Body_BaseColor_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_BaseColor_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_BaseColor_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Displacement_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Displacement_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Displacement_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Normal_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Normal_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Normal_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Specular_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Specular_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Body_Specular_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_EyeAndTongue_BaseColor.png, 4096*4096
JU0L918B1_BabyAnteaters_EyeAndTongue_Normal.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_BaseColor_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_BaseColor_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_BaseColor_1003.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_Mask_1001.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_Mask_1002.png, 4096*4096
JU0L918B1_BabyAnteaters_Hair_Mask_1003.png, 4096*4096
Rigging
CTR_Tail controls the rotation of the tail.
The IK/FK switch of the tail is seamless.
CTR_IK-FK.F/B.L/R have 2 customized attributes:
IKFK controls the non-seamless IK/FK switch of the legs;
IK-stretch controls the stretch limit of the legs in IK mode.
MCH_Spine.012 has a customized attribute NeckFollow that controls whether the neck moves following the parent controller.
CTR_Neck.roll has a customized attribute Head_follow that controls whether the head moves following the parent controller.
Before switching the legs to FK mode, you need to reset the Transform of the four modifiers CTR_IK-FK.F/B.L/R.
And more...
Animations
Loopable trotting animation at 30 fps, frame range 0-205
Loopable walking animation at 30 fps, frame range 0-210
Features
The model is in meter units at a real-world scale.
Follow Us
https://www.youtube.com/c/VFXGrace
https://www.facebook.com/VFXGraceStudio
https://www.instagram.com/vfx.grace/
These are realistic 3D models of cheetah and young cheetah made by Blender and Cycles renderer, with complete texture, fur, rigging, and animation of walking, running, and trotting, including multiple...
UE Overview This is a high-quality egret character designed for Unreal Engine 5.4.2 and later. It's meticulously produced with the model, textures, materials, rigging and animations, ready for your p...
This is a high-quality model of baby jaguar with complete maps, fur, rigging, and animation of running, trotting and walking, including multiple 4K maps in the UDIM format. A skin map of the head is m...
This is a high-quality reindeer model with multiple 4K maps, rigging, animation, fur, and sculpting in part, made with Blender and Cycles renderer at real-world scale. The body maps and fur maps are m...
This meticulously crafted, realistic otter character was created in Blender and rendered with the Cycles renderer. It includes the model, textures, hair, rigging, and four realistic animations. The mo...
Reviews
There are no reviews yet.
Only logged in customers who have purchased this product may leave a review.