Introduction
This is a realistic 3D cicada model with multiple 4k maps, fur, rigging, and animation. The animations of flying and crawling are available. This model is made with Blender 2.79b and rendered by Cycles renderer.
Polygons
Total: vertices 34,374; faces 34,216
Formats
There is a Blender project and an OBJ file.
Textures
- Cicada_Body_BaseColor.png, 4096*4096
- Cicada_Body_Normal.png, 4096*4096
- Cicada_Body_Roughness.png, 4096*4096
- Cicada_Body_Specular.png, 4096*4096
- Cicada_Body_Subsurface.png, 4096*4096
- Cicada_Wing_BaseColor.png, 4096*4096
- Cicada_Wing_Gloss.png, 4096*4096
- Cicada_Wing_Normal.png, 4096*4096
- Cicada_Wing_Opacity.png, 4096*4096
- Cicada_Wing_Roughness.png, 4096*4096
- Cicada_Wing_Specular.png, 4096*4096
- Cicada_Wing_Subsurface.png, 4096*4096
Rigging
With a complete controller, the body, legs and wings can be controlled flexibly. The body and legs have the stretch limit, which can be switched by custom attributes of the root controller. A tooltip will pop out when the mouse stays on any parameters on the custom attribute panel.
- Leg IK/FK, stretch limit.
- The head is limited to follow the neck to rotate..
- The tail is FK chain, stretch control.
Animations
- Loopable flying animation on the spot at 60fps, frame range 0-100;
- Loopable walking animation on the spot at 30 fps, frame range 0-48;
[ytb-vid=j3BRg4t3DYM]
Features
- The initial pose is the wing-retracting state.
- Please scale up the parent empty object to 5 to get the real scale.
- Just put the model in the scene to render without cleaning.
- No part-name confusion when importing several models into a scene.
- No external add-ons needed.
- There are no lights and cameras.