3D Animal | Giant Anteater Animated

USD $260.00

Introduction

  • This is a high-quality Giant Anteater (Myrmecophaga Tridactyla) with multiple 5K maps, rigging and hair. This model is made with Blender and Cycles renderer at real-world scale.
  • It consists of 6 objects: Body, 2 eyes, 2 pupils, and tongue.

Polygons

  • Body: vertices 5,465; polygons 5,448
  • Eyes*2: vertices 964; polygons 1,024
  • Pupils*2: vertices 9,64; polygons 1,024
  • Tongue: vertices 946; polygons 9,44
  • Total: vertices 8,339; polygons 8,440

Formats

  • There is a Blender project and an OBJ file.

Textures

  • MyrmecophagaTridactyla_Body_BaseColor.png, 5000x5000
  • MyrmecophagaTridactyla_Body_Normal.png, 5000x5000
  • MyrmecophagaTridactyla_Body_Specular.png, 5000x5000
  • MyrmecophagaTridactyla_BodyFur01_ID.png, 1024x1024
  • MyrmecophagaTridactyla_BodyFur02_ID.png, 1024x1024

Rigging

  • With full controllers manually created with Blender armature system, postures and animations are easier to create. Features are as follows:
  • Ctrl_root controls the whole character.
  • Ctrl_spine root controls the center of gravity of the body.
  • Ctrl_neck_roll is the controller of the neck with customized attributes.
  • Ctrl_head_stretch controls the rotation of the head.
  • Ctrl_mouth controls the opening and closing of the mouth.
  • Ctrl_eye controls the rotation of the eyes.
  • Ctrl_tail_roll 000, Ctrl_tail_roll 001, Ctrl_tail_roll 002, Ctrl_tail_roll 003, Ctrl_tail_roll 004 control the rotation of the tail.
  • The controllers of four paws have customized attributes for IK/FK switches, which aren’t seamless.
  • And more…

Animations

  • Loopable walking animation at 30 FPS, frame range 0-240

[ytb-vid=lzyWF0aCP4Q]

Features

  • The model is in meter units at real-world scale.
  • To run faster, the Display buttons of the fur are disabled. You can enable them if needed.
  • Put the model in the scene to render without any cleaning.
  • No lights and cameras.
  • To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If used in a distant view, the fur can be optimized. Optimization methods:
    • Decrease the number of hair children, and increase the thickness of hair.
    • Decrease the steps of the Interpolated spine
  • Note: Only the initial pose is provided in the project for sale without the pose in the display images.

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3D Animal | Giant Anteater Animated

USD $260.00
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