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This is a high-quality hummingbird model with maps, fur, riggings and animations. There are multiple 4K feather maps, and the UDIM UV is applied to the body to make it more realistic. The feathers are geometry objects, so they can be rendered quickly without add-on. The model is made with Blender and Cycles renderer at real-world scale, you can use it in broadcast, advertisement, poster, movie trailer and other works.
consists of BigFeather, DownFeather, MidFeather, TailFeather, Abdomen_Feather, Back_Feather, Body_Feather, Crown_Feather, Head_Feather, SmallFeather, Tail_Feather, Wing_Fehther, Pupil, Sclera, Tongue, Body.
BigFeather: vertices 2,114; polygons 1,558
DownFeather: vertices 1,320; polygons 960
MidFeather: vertices 1,860; polygons 1,352
TailFeather: vertices 1,585; polygons 1,505
Abdomen_Feather: vertices 11,515; polygons 7,796
Back_Feather: vertices 4,550; polygons 2,912
Body_Feather: vertices 2,000; polygons 1,280
Crown_Feather: vertices 18,240; polygons 13,376
Head_Feather: vertices 25,198; polygons 16,125
SmallFeather: vertices 3,720; polygons 2,728
Tail_Feather: vertices 1,140; polygons 836
Wing_Fehther: vertices 21,707; polygons 15,914
Pupil: vertices 1,220; polygons 1,280
Sclera: vertices 964; polygons 1,024
Tongue: vertices 2,202; polygons 2,200
Body: vertices 18,065; polygons 18,028
Total: vertices 117,400; polygons 88,874
There is a Blender project and an OBJ file.
Size of Maps
With detailed controllers, postures and animations are easier to create, the features are as follows:
CTR_root controls the entire model.
CTR_gravity_a controls the center of gravity of the body. Its customized attribute Stretch_Ctr controls the stretch controller of the spine; Tail_Follow controls whether the tail follows.
CTR_neck is the controller of the neck. Its customized attribute Head_Follow controls whether the head follows; Neck_Follow controls whether the neck follows.
CTR_head controls the rotation and location of the head.
CTR_chin_a opens the mouth.
CTR_eye_a.L/R are controllers of the eyes.
ROLL_tail_a\ROLL_tail_b control the rotation of the tail.
CTR_IK_foot.L/R are IK controllers of the legs. It comes with multiple customized atttributes:
B_Toe_Follow controls whether the toes rotates following CTR_heel_tiptoe.L/R in IK mode;
IF-FK switches between IK/FK non-seamlessly;
Stretch_Ctr controls the stretch controller of the legs.
CTR_wing.L/R fold the wings.
Each layer of feathers come with a separate controller. Each feather also comes with a separate controller.
Unlooped eating animation at 30 fps, frame range 0-200
hummingbird, bird, flowers, small, wings, animals, fly, rigging, models, feather, Blender
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project without cleaning up.
No lights or cameras.
The rendering time is relatively long because of a large amount of hair. If used in the background, here are some optimization methods:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the interpolated spine.
The pose in the images is just for demostration purpose, and will not be included in the project. The project only includes the initial pose.
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