Introduction
This is a realistic common squirrel monkey model with multiple 4K maps, fur, rigging and animations. This model is made with Blender and Cycles renderer.
The model consists of 5 objects: Body, eyes, lacrimal glands, tongue, teeth.
[ytb-vid=gLM_z6QvR9M]
Polygons
Body: vertices 55,765,polygons 55,662
Eyes: vertices 2,184,polygons 2,176
Lacrimal glands: vertices 344,polygons 344
Tongue: vertices 1,250,polygons 1,248
Teeth: vertices 4,728,polygons 4,352
Total: vertices 64,271; polygons 63,782
Formats
There is a Blender project and an OBJ file rotated over the x axis by 90 degrees without rigging or animation.
Textures
JU0L908A1_SquirrelMonkey_Eye_BaseColor.png, 1024*1024
JU0L908A1_SquirrelMonkey_Hair_BaseColor.png, 6000*6000
JU0L908A1_SquirrelMonkey_Skin_BaseColor.png, 4096*4096
JU0L908A1_SquirrelMonkey_Skin_Normal.png, 4096*4096
JU0L908A1_SquirrelMonkey_Skin_Roughness.png, 4096*4096
JU0L908A1_SquirrelMonkey_Skin_SSS.png, 4096*4096
JU0L908A1_SquirrelMonkey_Skin_Specular.png, 4096*4096
JU0L908A1_SquirrelMonkey_ToothTongue_BaseColor.png, 2048*2048
Rigging
There are complete controllers with facial rigging and single-finger rigging. The features are as follows:
CTR_Root controls the entire model.
CTR_Gravity controls the center of gravity of the body.
CTR_F/B_Spine controls the former and latter centers of gravity of the body.
CTR_F_Shoulder.L/R control the location of the shoulders.
CTR_Jaw.001 controls the rotation of the jaw.
CTR_Jaw.002 controls the jaw.
CTR_Nose controls the nose.
CTR_Eye.L.002 controls the eyes.
CTR_Head controls the head.
CTR_FK_Tongue/.001/.002…. .005 control the tongue.
CTR_F/B_Palm.L/R.002 controls the foot pads.
CTR_Ear.R/L control the rotation of the ears.
CTR_D/U_Eye.L/R.001 control the winkle.
CTR_F/B_Palm.L/R.001 control the rotation of the hands.
CTR_Hip controls the location of the torso.
CTR_Tail/.001/.002......010 control the rotation of the tail.
CTR_F/B_Leg_Vector.L/R control the orientation of the knees and elbows.
And more…
Animations
Unlooped FindFood animation at 30 fps, frame range 0-211
[ytb-vid=zOqfMvN-XUk]
Features
The model is in meter units at real-world scale.
For better realism, SSS shader is applied. You can disable it as per your need.
Follow Us
https://www.youtube.com/c/VFXGrace
Introduction This is a high-quality honey bee model with 4K UDIM maps, fur, rigging and animations. The textures apply PBR and the vertex color controls the color which makes the result even more...
This is a set of realistic sweet violet models, made with Blender. There are 10 varying shapes with support for background, midground, and foreground of different scenes.
Introduction This is a pack of tulip models with 36 varying variants, made with Blender 2.91. There are high, medium and low polys available, and multiple PBR maps. Features The model is made at...
These are realistic 3D models of cheetah and young cheetah made by Blender and Cycles renderer, with complete texture, fur, rigging, and animation of walking, running, and trotting, including multiple 4K maps in UDIM format. The head map is made separately for some realism and UDIM UV maps are applied. ID map and Matte map are made to control the color of hair accurately.
This is a male moose 3D model with multiple 4K maps, rigging, animation, and fur. The skin and the hair maps of the horns are made separately to make the character more realistic. This model is made by Blender and rendered by Cycles renderer at real-world scale.