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3D Model | Israel white donkey Animated

USD $260.00

[ytb-vid=_57TiY6zOkM]

Introduction

This is a realistic white donkey model with multiple 4K PBR textures, hair, rigging, animation and baked hair dynamics. It's made with Blender and Cycles renderer.

The model consists of 7 objects: Body, lacrimal duct, pupils, lens, oral cavity, teeth, tongue.

Polygons

Body: vertices 73,592; polygons 73,590

Lacrimal duct: vertices 356; polygons 352

Pupils: vertices 2,020; polygons 2,048

Lens: vertices 1,700; polygons 1,728

Oral cavity: vertices 9,418; polygons 9,328

Teeth: vertices 69,897; polygons 68,522

Tongue: vertices 5,281; polygons 5,248

Total: vertices 152,846; polygons 151,488

Formats

There is a Blender project and an OBJ file.

Textures

JF0L219A0_WhiteDonkey_Body_Hair_BaseColor.png, 4096*4096

JF0L219A0_WhiteDonkey_Body_Skin_Normal.1001.png, 4096*4096

JF0L219A0_WhiteDonkey_Body_Skin_Normal.1002.png, 4096*4096

JF0L219A0_WhiteDonkey_Head_Hair_BaseColor.png, 4096*4096

JF0L219A0_WhiteDonkey_OralCavity_BaseColor.png, 2048*2048

JF0L219A0_WhiteDonkey_OralCavity_Normal.png, 2048*2048

JF0L219A0_WhiteDonkey_Skin_BaseColor.1001.png, 4096*4096

JF0L219A0_WhiteDonkey_Skin_BaseColor.1002.png, 4096*4096

JF0L219A0_WhiteDonkey_Skin_Roughness.1001.png, 4096*4096

JF0L219A0_WhiteDonkey_Skin_Roughness.1002.png, 4096*4096

JF0L219A0_WhiteDonkey_Skin_Specular.1001.png, 4096*4096

JF0L219A0_WhiteDonkey_Skin_Specular.1002.png, 4096*4096

Rigging

root controls the entire model.

CTR_torso controls the center of gravity of the body.

CTR_IK_spine_F/B control the former and latter center of gravity of the body.

IK_shoulder.L/R controls the location of the shoulders.

CTR_jaw controls the rotation of the jaw.

CTR_chin controls the lower lips.

CTR_nose controls the rotation of the nose.

CTR_head controls the rotation of the head.

CTR_FK_neck_a controls the rotation of the neck.

CTR_IK_root_foot_F.R/L control the location and rotation of the legs.

CTR_ear_a/b/c/d/e.L/R control the rotation of the ears.

CTR_eyelid_D/U.L/R control the winkle.

CTR_tail_c/d/e/f/g/h/i/j control the rotation of the tail.

Customized attributes:

CTR_IKFK_F/B.L/R on the foot controls the switch of IK/FK of the limbs which is non-seamless.

CTR_torso comes with customized attributes: Head_follow, Neck_Roc_Loc, Neck_follow and Tongue_IKFK.

CTR_jaw comes with a customized attribute Floor.

Animations

Loopable walking animation at 30 fps, Frame range 0-416

Loopable trotting animation at 30 fps, Frame range 0-378

Unlooped watching animation at 30 fps, Frame range 0-360

 

Features

The dynamic of Mane and tail have been cached.

White Donkey_Body_collider is the collider of hair dynamic simulation. Display and Render are disabled by default.

The model is in meter units at real-world scale.

To run faster, the fur is hidden, and with Render enabled.

No lights or cameras.

Here are some optimization methods if needed:

Decrease the number of hair children, and increase the thickness of hair

Decrease the steps of the interpolated spine.

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3D Model | Israel white donkey Animated

USD $260.00
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