Labour Day, 20% off storewide!

  • Days
  • Hours
  • Minutes
  • Seconds
  • remaining.

Limited-time discounts, selected offers, enjoy the shopping season!

White Rabbit Animated - MAYA Character Asset

Rigging

With maps, fur, rigging. no animation

$380
Choose License:

Animations

With maps, fur, rigging and 2 animations.

$520
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
63,700
Vertices
63,734
Textures
Materials

Introduction

This is a high-quality white rabbit model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.


Features

It consists of the body, 2 claws, 2 lacrimal caruncles, 2 lacrimal glands, oral cavity, pupils, sclerae, tongue, and teeth.
Textures and materials: There are 20 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: vertices 30,882; polygons 30,880
Claws2: vertices 5,220; polygons 5,184
Lacrimal caruncles
2: vertices 1,052; polygons 1,048
Lacrimal glands2: vertices 2,560; polygons 2,532
Oral cavity: vertices 10,986; polygons 10,984
Pupils: vertices 1,988; polygons 2,048
Sclerae: vertices 1,572; polygons 1,600
Tongue: vertices 4,386; polygons 4,384
Teeth
2: vertices 5,088; polygons 5,040
Total: vertices 63,734; polygons 63,700

Animations

Loopable running animation at 30 fps, frame range 1-13
Unlooped eating animation at 30 fps, frame range 1-300

 

Rigging

CTR_Root controls the entire model.
CTR_gravity controls the center of gravity, it comes with a customized attribute:
"Neck IK FK" switches between IK and FK of the neck.
CTR_spine_a, CTR_spine_b and CTR_spine_c are controllers of the spine.
CTR_neck is the overall controller of the neck.
CTR_IK_neck_1, CTR_IK_neck_2, CTR_IK_neck_3 and CTR_IK_neck_4 are IK controllers of the neck.
CTR_FK_neck_1, CTR_FK_neck_2, CTR_FK_neck_3 and CTR_FK_neck_4 are FK controllers of the neck.
CTR_head controls the head.
CTR_ear_a_R, CTR_ear_b_R.. CTR_ear_a_L, CTR_ear_b_L... are controllers of the ears.
CTR_roll_ear_L and CTR_roll_ear_R are rotation controllers of the ears.
CTR_chin and CTR_jaw controls the jaw, and the opening and closing of the mouth.
CTR_belly_1, CTR_belly_2, CTR_belly_3... are controllers of the abdomen.
CTR_Foot_f_L and CTR_Foot_b_L are IK controllers of the left leg.
CTR_Foot_f_R and CTR_Foot_b_R are IK controllers of the right leg.
CTR_IK_Ankle_B_2_L, CTR_IK_Ankle_B_2_R, CTR_IK_Ankle_F_1_L and CTR_IK_Ankle_F_1_R are load-bearing controllers of the legs.
CTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_B_R and CTR_setting_leg_F_R switch between IK/FK of the feet.
CTR_FK_Leg_F_L_1, CTR_FK_Leg_F_R_1, CTR_FK_Leg_B_L_1, CTR_FK_Leg_B_R_1... are FK controllers of the feet.
CTR_shoulder_L, CTR_shoulder_R, CTR_shoulder_F_L and CTR_shoulder_F_R are controllers of the scapula and hip bone.
CTR_butt is the overall controller of the tail.
CTR_tail, CTR_tail_a, CTR_tail_b... are controllers of the tail.
Additionally, the body comes with more auxiliary controllers.
And more.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.

Caveats

To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

Rigging

With maps, fur, rigging. no animation

$380
Choose License:

Animations

With maps, fur, rigging and 2 animations.

$520
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
63,700
Vertices
63,734
Textures
Materials
RECOMMEND
RECOMMEND

3D Animal | Pronghorn Male Animated

This is a realistic male pronghorn with multiple 4K maps, fur, rigging, and animation. This model is made with Blender 2.81 and rendered by Cycles...

$130

Lion Cub Animated - MAYA Character Asset

Introduction This is a high-quality young lion model with maps, fur, rigging and three animations. The fur is created in XGen interactive with enough details, and all textures are rendered with...

$420

Cantaloupe 002 | Food Model

Introduction This is a Cantaloupe model made with Blender 3.6.2. The PBR maps come with accurate physical properties and rich details. Features The model is made at real-world scale.  No...

$9.6

Yellow Warbler Animated | VFX Grace

Introduction This is a yellow warbler model with 4K maps, fur, rigging and animations, and each feather comes with a separate controller. It's made with Blender and Cycles renderer at real-world...

$120

3D Animal | Cicada Animated

This is a realistic 3D cicada model with multiple 4k maps, fur, rigging, and animation. The animations of flying and crawling are available. This model is made with Blender 2.79b and rendered by...

$100