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Calico Cat01 Animated - MAYA Character Asset

Rigging

With maps, fur, rigging. no animation.

$400
Choose License:

Animations

With maps, fur, rigging and 3 animations.

$590
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
91,822
Vertices
92,447
Textures
Materials

Introduction

This is a high-quality calico cat model with maps, fur, rigging and three animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.

[ytb-vid=5g04sw1Dqhs]
Features

It consists of the body, toenails4, eyelids, lacrimal glands2, oral cavity, sclerae2, pupils2, tongue and teeth*2.
Textures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: vertices 44,520; polygons 44,422
Toenails: vertices 11,394; polygons 11,196
Eyelids: vertices 342; polygons 288
Lacrimal glands: vertices 1,968; polygons 1,920
Oral cavity: vertices 9,256; polygons 9,184
Sclerae: vertices 3,972; polygons 3,968
Pupils: vertices 1,282; polygons 1,248
Tongue: vertices 5,001; polygons 4,940
Teeth: vertices 14,712; polygons 14,656
Total: vertices 92,447; polygons 91,822

Animations

Unlooped walking animation at 30 fps, frame range 1-121
Loopable running animation at 30 fps, frame range 1-17
Loopable trotting animation at 30 fps, frame range 1-13

[ytb-vid=5DnagO5zGoY]

[ytb-vid=nh__Gdmkbcw]

[ytb-vid=aByLokfA504]

Rigging

With fine controllers, it's easier to create postures and animations, the features are as follows:
CalicoCat01_CTR_Root controls the entire model.
CTR_body_root controls the center of gravity.
CTR_spine_a controls the posterior spine. It comes with two customized attributes:
Neck_IKFK switches between IK/FK of the neck.
Taik_IKFK switches between IK/FK of the tail.
CTR_spine_b controls the middle spine.
CTR_spine_c controls the anterior spine.
CTR_IKFK_neck is the overall controller of the neck.
CTR_IK_neck_a, CTR_IK_neck_b... is IK controller of the neck.
CTR_FK_neck_1, CTR_FK_neck_2... is the FK controller of the neck.
CTR_head controls the head.
CTR_sight controls the eyes. It comes with a customized attribute:
Blink controls the blinking animation.
CTR_jaw is the controller of the jaw, controlling the opening and closing of the mouth.
CTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.
CTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R are controllers of the ears.
CTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail..
CTR_tail_a, CTR_tail_b... are FK controllers of the tail.
CTR_Shoulders_F_R and CTR_Shoulders_F_L are controllers of the scapula.
CTR_Shoulders_B_R and CTR_Shoulders_B_L are controllers of the hip bone.
CTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.
CTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.
CTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.
CTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.
CTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.
CTR_palm_b_R1 and CTR_palm_b_L1 are load-bearing controllers of the hind legs.
CTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.
Additionally, the body comes with more auxiliary controllers.
And more.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.

Caveats

To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

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Rigging

With maps, fur, rigging. no animation.

$400
Choose License:

Animations

With maps, fur, rigging and 3 animations.

$590
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
91,822
Vertices
92,447
Textures
Materials
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