Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
We present a highly realistic black cat character designed for Unreal Engine 5.5.4 and above. This meticulously crafted character includes the model, textures, materials, hair, rigging, and animations.
Key Features
Supported Engine Versions
- UE 5.5
Required Plugins
- Groom (Hair System Plugin)
Project Dependencies
- HairStrands must be enabled for proper hair rendering.
- "Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
File Contents
- Skeletal Mesh
- Groom Hair System
- 3 Animations (Run, Walk, Trot)
- Control Rig
- 4K UDIM Textures (BaseColor, Normal, Specular, SSS, etc.)
Size of Maps
T_JW0O6V0A_BlackCat_BodyHair_BaseColor.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_BodyHair_Msak.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_BodySkin_BaseColor.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_BodySkin_Normal.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_BodySkin_Specular.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_BodySkin_SSS.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_Eye_BaseColor.uasset, 2048* 2048
T_JW0O6V0A_BlackCat_Eye_Normal.uasset, 2048* 2048
T_JW0O6V0A_BlackCat_Eye_Specular.uasset, 2048* 2048
T_JW0O6V0A_BlackCat_HeadHair_BaseColor.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_HeadHair_Msak.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_HeadSkin_BaseColor.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_HeadSkin_Normal.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_HeadSkin_Specular.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_HeadSkin_SSS.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_OralCavity_BaseColor.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_OralCavity_Normal.uasset, 4096* 4096
T_JW0O6V0A_BlackCat_OralCavity_Specular.uasset, 4096* 4096
Animation
Loopable running animation at 30 fps, frame range 0-176
Loopable trotting animation at 30 fps, frame range 0-204
Loopable walking animation at 30 fps, frame range 0-365
Technical Specifications
Number of Unique Meshes:1
Vertex Count:99,410
Collision: No
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters:1
Vertex Counts of Characters:99,410
Animated: Yes
Number of Animations:3
Animation Types :In-place
Number of Materials:14
Number of Material Instances:0
Number of Textures:18
Texture Resolutions: 4096x4096, 2048x2048
Supported Development Platforms:
- Windows: Yes
- Mac: No
Documentation Link:No
Important/Additional Notes:
HairStrands must be enabled for proper hair rendering.
"Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
Usage Notes
The asset uses the Groom hair system; please ensure the Groom plugin is enabled in the settings.
Hair is bound to the model; make sure "Support Compute Skin Cache" is enabled in the settings.
When importing the project, ensure the file structure remains intact to avoid missing resources.
We recommend adjusting the brightness and reflectivity of hair materials based on the scene's lighting conditions for optimal appearance.
Blender model details:
Available in Unreal Engine format and Blender format
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