CG Model | Female Lion Animated

Rigged

With model, textures, fur, rigging.

$350

Animated

With model, textures, fur, rigging, and animations.
Loopable running animation at 30 fps, Frame range 0-14
Loopable walking animation at 30 fps, Frame range 0-30
Loopable trotting animation at 30 fps, Frame range 0-20
Unlooped lying-down animation at 30 fps, Frame range 0-260

Unlooped watching animation at 30 fps, Frame range 0-497

$500
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Rigged
VR/AR/Low-poly
PBR
Polygons
78,016
Vertices
78,358
Textures
Materials

Introduction

This is a female lion model with textures, fur, rigging, and animation. The model has a realistic muscle structure and 4K UDIM maps, and there is fine facial rigging. The model is made with Blender and Cycles renderer at real-world scale.

The model consists of 7 objects: Body, chest, paws, eyes, lacrimal glands, upper teeth, and lower teeth.

[ytb-vid=jpUol1_RNNw]

Polygons

Body: vertices 54,044; polygons 53,808

Chest: vertices 420; polygons 416

Paws: vertices 4,644; polygons 4,608

Eyes: vertices 742; polygons 736

Lacrimal glands: vertices 324; polygons 320

Lower teeth: vertices 9,092; polygons 9,064

Upper teeth: vertices 9,092; polygons 9,064

Total: vertices 78,358; polygons 78,016

Formats

There is a Blender project and an OBJ file.

Textures

JF0L918B2_Lioness_Body_BaseColor.1001.png, 4096*4096

JF0L918B2_Lioness_Body_BaseColor.1002.png, 4096*4096

JF0L918B2_Lioness_Body_BaseColor.1003.png, 4096*4096

JF0L918B2_Lioness_Body_BaseColor.1004.png, 4096*4096

JF0L918B2_Lioness_Body_BaseColor.1005.png, 2048*2048

JF0L918B2_Lioness_Body_BaseColor.1006.png, 2048*2048

JF0L918B2_Lioness_Body_Normal.1001.png, 4096*4096

JF0L918B2_Lioness_Body_Normal.1002.png, 4096*4096

JF0L918B2_Lioness_Body_Normal.1003.png, 4096*4096

JF0L918B2_Lioness_Body_Normal.1004.png, 4096*4096

JF0L918B2_Lioness_Body_Normal.1005.png, 2048*2048

JF0L918B2_Lioness_Body_Normal.1006.png, 2048*2048

JF0L918B2_Lioness_Body_Skin_BaseColor.png, 4096*4096

JF0L918B2_Lioness_Body_Specular.1001.png, 4096*4096

JF0L918B2_Lioness_Body_Specular.1003.png, 4096*4096

JF0L918B2_Lioness_Body_SubsurfaceAmount.png, 4096*4096

Rigging

With full controllers, postures and animations are easier to create, the features are as follows:

ctr_root controls the entire model.

ctr_spine_front controls the former spine, and its customized attributes Follow_Neck and Follow_Shoulder control whether the neck and the shoulders move following the former spine.

ctr_hip controls the latter spine, and its customized attribute Follow_Tail controls whether the tail moves following the latter spine.

ctr_spine_M_root is the FK controller of the torso.

ctr_neck_root controls the overall movement of the neck, and its customized attribute Follow_Head controls whether the head moves following the neck and Neck_IKFK controls the switch of IKFK of the neck.

CRV_FT_thinF.L/R are the IK controllers of the forepaw, with 4 customized attributes:

  1. Follow_Foot_Pole controls whether ctr_FT_knee.L/R moves following CRV_FT_thinF.L/R;
  2. IKFK_FL/R control the non-seamless switch of IK/FK of the legs;
  3. Ro_Foot_Pole_FL/R are the IK controllers which control whether the lower ankle rotates following CRV_FT_thinF.L/R.
  4. Stretch_Leg_FL/R control the stretch limit of the leg IK.

CRV_BK_thinF.L/R are the IK controllers of the hind paws with 4 customized attributes:

  1. Follow_Foot_Pole controls whether ctr_BK_knee.L/R move following CRV_BK_thinF.L/R;
  2. IKFK_BL/R control the non-seamless switch of IK/FK of the legs;
  3. Ro_Foot_Pole_BL/R are the IK controllers which control whether the lower ankles rotate following CRV_BK_thinF.L/R.
  4. Stretch_Leg_BL/R control the stretch limit of the leg IK.

ctr_claw_fold_F.L, ctr_claw_fold_F.R, ctr_claw_foLd_B.L and ctr_claw_foLd_B.R control the flexion and extension of claws by the attribute Transform, and controls flexion and extension of the paws by Scale.

ctr_tail_Root_ro is the controller of the tail root, and the customized attribute Tail_IKFK controls the non-seamless switch of the IK/FK of the tail.

crv_tail_root, ctr_taiL_move, ctr_taiL_M_ro and ctr_taiL_totaL are IK controllers of the tail.

drv_chest_foLLow_B controls whether the belly rotates following the latter spine by the customized attribute Chest_Follow_B.

drv_chest_foLLow controls whether the chest rotates following the former spine by the customized attribute Chest_Follow.

There are fine facial controllers for detailed facial expression creation.

And more...

Animations

Loopable running animation at 30 fps, Frame range 0-14

Loopable walking animation at 30 fps, Frame range 0-30

Loopable trotting animation at 30 fps, Frame range 0-20

Unlooped lying-down animation at 30 fps, Frame range 0-260

Unlooped watching animation at 30 fps, Frame range 0-497

[ytb-vid=bZcrCgLgE1A]

[ytb-vid=hm8HhShpE6A]

[ytb-vid=6hY4bLqszjA]

[ytb-vid=WxD_wwA57lE]

[ytb-vid=Dsc6bJzFPfY]

Features

The Display of the fur is disabled.

The model can be rendered in the current project, without any other adjustment.

Rigged

With model, textures, fur, rigging.

$350

Animated

With model, textures, fur, rigging, and animations.
Loopable running animation at 30 fps, Frame range 0-14
Loopable walking animation at 30 fps, Frame range 0-30
Loopable trotting animation at 30 fps, Frame range 0-20
Unlooped lying-down animation at 30 fps, Frame range 0-260

Unlooped watching animation at 30 fps, Frame range 0-497

$500
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Rigged
VR/AR/Low-poly
PBR
Polygons
78,016
Vertices
78,358
Textures
Materials
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