[ytb-vid=jpUol1_RNNw]
Introduction
This is a female lion model with textures, fur, rigging, and animation. The model has a realistic muscle structure and 4K UDIM maps, and there is fine facial rigging. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of 7 objects: Body, chest, paws, eyes, lacrimal glands, upper teeth, and lower teeth.
Polygons
Body: vertices 54,044; polygons 53,808
Chest: vertices 420; polygons 416
Paws: vertices 4,644; polygons 4,608
Eyes: vertices 742; polygons 736
Lacrimal glands: vertices 324; polygons 320
Lower teeth: vertices 9,092; polygons 9,064
Upper teeth: vertices 9,092; polygons 9,064
Total: vertices 78,358; polygons 78,016
Formats
There is a Blender project and an OBJ file.
Textures
JF0L918B2_Lioness_Body_BaseColor.1001.png, 4096*4096
JF0L918B2_Lioness_Body_BaseColor.1002.png, 4096*4096
JF0L918B2_Lioness_Body_BaseColor.1003.png, 4096*4096
JF0L918B2_Lioness_Body_BaseColor.1004.png, 4096*4096
JF0L918B2_Lioness_Body_BaseColor.1005.png, 2048*2048
JF0L918B2_Lioness_Body_BaseColor.1006.png, 2048*2048
JF0L918B2_Lioness_Body_Normal.1001.png, 4096*4096
JF0L918B2_Lioness_Body_Normal.1002.png, 4096*4096
JF0L918B2_Lioness_Body_Normal.1003.png, 4096*4096
JF0L918B2_Lioness_Body_Normal.1004.png, 4096*4096
JF0L918B2_Lioness_Body_Normal.1005.png, 2048*2048
JF0L918B2_Lioness_Body_Normal.1006.png, 2048*2048
JF0L918B2_Lioness_Body_Skin_BaseColor.png, 4096*4096
JF0L918B2_Lioness_Body_Specular.1001.png, 4096*4096
JF0L918B2_Lioness_Body_Specular.1003.png, 4096*4096
JF0L918B2_Lioness_Body_SubsurfaceAmount.png, 4096*4096
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
ctr_root controls the entire model.
ctr_spine_front controls the former spine, and its customized attributes Follow_Neck and Follow_Shoulder control whether the neck and the shoulders move following the former spine.
ctr_hip controls the latter spine, and its customized attribute Follow_Tail controls whether the tail moves following the latter spine.
ctr_spine_M_root is the FK controller of the torso.
ctr_neck_root controls the overall movement of the neck, and its customized attribute Follow_Head controls whether the head moves following the neck and Neck_IKFK controls the switch of IKFK of the neck.
CRV_FT_thinF.L/R are the IK controllers of the forepaw, with 4 customized attributes:
CRV_BK_thinF.L/R are the IK controllers of the hind paws with 4 customized attributes:
ctr_claw_fold_F.L, ctr_claw_fold_F.R, ctr_claw_foLd_B.L and ctr_claw_foLd_B.R control the flexion and extension of claws by the attribute Transform, and controls flexion and extension of the paws by Scale.
ctr_tail_Root_ro is the controller of the tail root, and the customized attribute Tail_IKFK controls the non-seamless switch of the IK/FK of the tail.
crv_tail_root, ctr_taiL_move, ctr_taiL_M_ro and ctr_taiL_totaL are IK controllers of the tail.
drv_chest_foLLow_B controls whether the belly rotates following the latter spine by the customized attribute Chest_Follow_B.
drv_chest_foLLow controls whether the chest rotates following the former spine by the customized attribute Chest_Follow.
There are fine facial controllers for detailed facial expression creation.
And more...
Animations
Loopable running animation at 30 fps, Frame range 0-14
Loopable walking animation at 30 fps, Frame range 0-30
Loopable trotting animation at 30 fps, Frame range 0-20
Unlooped lying-down animation at 30 fps, Frame range 0-260
Unlooped watching animation at 30 fps, Frame range 0-497
Features
The Display of the fur is disabled.
The model can be rendered in the current project, without any other adjustment.