Unreal Engine format only
Camel 3 Animations
Camel Baby 1 Animation
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
Camel UE Overview
We present a highly realistic camel character designed for Unreal Engine 5.5.4 and above. This meticulously crafted character includes the model, textures, materials, hair, rigging, and animations.
Key Features
Supported Engine Versions
- UE 5.5
Required Plugins
- Groom (Hair System Plugin)
Project Dependencies
- HairStrands must be enabled for proper hair rendering.
- "Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
File Contents
- Skeletal Mesh
- Groom Hair System
- 3 Animations (Eat, Walk, See)
- Control Rig
- 4K UDIM Textures (BaseColor, Normal, Specular, etc.)
Size of Maps
T_Camel_Body01_BaseColor.uasset, 4096* 4096
T_Camel_Body02_BaseColor.uasset, 4096* 4096
T_Camel_Body_Normal.uasset, 4096* 4096
T_Camel_Body_Specular.uasset, 4096* 4096
T_Camel_Eye_BaseColor.uasset, 4096* 4096
T_Camel_Head01_BaseColor.uasset, 4096* 4096
T_Camel_Head02_BaseColor.uasset, 4096* 4096
T_Camel_Head_Normal.uasset, 4096* 4096
T_Camel_Head_Specular.uasset, 4096* 4096
T_Camel_Tooth_BaseColor.uasset, 4096* 4096
T_Camel_Tooth_Normal.uasset, 4096* 4096
T_Camel_Tooth_Roughness.uasset, 4096* 4096
Animation
Unooped watching animation at 30 fps, frame range 0-360
Loopable walking animation at 30 fps, frame range 0-47
Unooped drinking animation at 30 fps, frame range 0-400
Technical Specifications
Number of Unique Meshes:1
Vertex Count:73,264
Collision: No
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters:1
Vertex Counts of Characters:73,264
Animated: Yes
Number of Animations:3
Animation Types :In-place
Number of Materials:14
Number of Material Instances:0
Number of Textures:12
Texture Resolutions: 4096x4096
Supported Development Platforms:
- Windows: Yes
- Mac: No
Documentation Link:No
Important/Additional Notes:
HairStrands must be enabled for proper hair rendering.
"Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
Usage Notes:
The asset uses the Groom hair system; please ensure the Groom plugin is enabled in the settings.
Hair is bound to the model; make sure "Support Compute Skin Cache" is enabled in the settings.
Due to the high-resolution model, textures, and the extensive use of hair, it is recommended to use this asset on high-performance devices.
When importing the project, ensure the file structure remains intact to avoid missing resources.
We recommend adjusting the brightness and reflectivity of hair materials based on the scene's lighting conditions for optimal appearance.
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Camel Baby UE Overview:
We present a highly realistic camel baby character designed for Unreal Engine 5.5.4 and above. This meticulously crafted character includes the model, textures, materials, hair, rigging, and animations.
Key Features:
Supported Engine Versions
- UE 5.5
Required Plugins
- Groom (Hair System Plugin)
Project Dependencies
- HairStrands must be enabled for proper hair rendering.
- "Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
File Contents
- Skeletal Mesh
- Groom Hair System
- 1 Animations (Walk)
- Control Rig
- 4K UDIM Textures (BaseColor, Normal, Specular, etc.)
Size of Maps:
T_Camel_Baby_Body01_BaseColor.uasset, 4096* 4096
T_Camel_Baby_Body02_BaseColor.uasset, 4096* 4096
T_Camel_Baby_Body_Normal.uasset, 4096* 4096
T_Camel_Baby_Body_Specular.uasset, 4096* 4096
T_Camel_Baby_Eye_BaseColor.uasset, 4096* 4096
T_Camel_Baby_Head01_BaseColor.uasset, 4096* 4096
T_Camel_Baby_Head02_BaseColor.uasset, 4096* 4096
T_Camel_Baby_Head_Normal.uasset, 4096* 4096
T_Camel_Baby_Head_Specular.uasset, 4096* 4096
T_Camel_Baby_Tooth_BaseColor.uasset, 4096* 4096
T_Camel_Baby_Tooth_Normal.uasset, 4096* 4096
T_Camel_Baby_Tooth_Roughness.uasset, 4096* 4096
Animation:
Unooped walking animation at 30 fps, frame range 0-175
Technical Specifications:
Number of Unique Meshes:1
Vertex Count:75,402
Collision: No
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters:1
Vertex Counts of Characters:75,402
Animated: Yes
Number of Animations:1
Animation Types :In-place
Number of Materials:11
Number of Material Instances:0
Number of Textures:12
Texture Resolutions: 4096x4096
Supported Development Platforms:
- Windows: Yes
- Mac: No
Documentation Link:No
Important/Additional Notes:
HairStrands must be enabled for proper hair rendering.
"Support Compute Skin Cache" must be enabled in Project Settings → Rendering.
Blender model details:
Unreal Engine format only
Camel 3 Animations
Camel Baby 1 Animation
Available in Unreal Engine format and Blender format
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