Introduction
These are high-quality camel models with complete textures, fur, rigging and animations, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer. Two sets of body maps are available for each model, which can be switched freely.
They consist of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue.
Textures
- Camel_Baby_Body01_BaseColor_1001.png, 4096*4096
- Camel_Baby_Body01_BaseColor_1002.png, 4096*4096
- Camel_Baby_Body02_BaseColor_1001.png, 4096*4096
- Camel_Baby_Body02_BaseColor_1002.png, 4096*4096
- Camel_Baby_Body_Normal_1001.png, 4096*4096
- Camel_Baby_Body_Normal_1002.png, 4096*4096
- Camel_Baby_Body_Specular_1001.png, 4096*4096
- Camel_Baby_Body_Specular_1002.png, 4096*4096
- Camel_Baby_Eye_BaseColor.png, 4096*4096
- Camel_Baby_Tooth_BaseColor.png, 4096*4096
- Camel_Baby_Tooth_Normal.png, 4096*4096
- Camel_Baby_Tooth_Roughness.png, 4096*4096
- Camel_Body01_BaseColor_1001.png, 4096*4096
- Camel_Body01_BaseColor_1002.png, 4096*4096
- Camel_Body02_BaseColor_1001.png, 4096*4096
- Camel_Body02_BaseColor_1002.png, 4096*4096
- Camel_Body_Normal_1001.png, 4096*4096
- Camel_Body_Normal_1002.png, 4096*4096
- Camel_Body_Specular_1001.png, 4096*4096
- Camel_Body_Specular_1002.png, 4096*4096
- Camel_Eye_BaseColor.png, 4096*4096
- Camel_Tooth_BaseColor.png, 4096*4096
- Camel_Tooth_Normal.png, 4096*4096
- Camel_Tooth_Roughness.png, 4096*4096
Polygons
Camel
- Body: vertices 52,693; polygons 52,626
- Pupils*2: vertices 548; polygons 544
- Sclerae*2: vertices 740; polygons 752
- Lacrimal caruncles*2: vertices 830; polygons 826
- Teeth: vertices 18,324; polygons 17,624
- Tongue: vertices 677; polygons 664
- Total: vertices 73,812; polygons: 73,036
Camel baby
- Body: vertices 50,800; polygons 50,732
- Pupils*2: vertices 548; polygons 544
- Sclerae*2: vertices 740; polygons 752
- Lacrimal caruncles*2: vertices 830; polygons 826
- Teeth: vertices 18,324; polygons 17,624
- Tongue: vertices 677; polygons 664
- Total: vertices 71,919; polygons: 71,142
Formats
There is a Blender project and an OBJ file.
Animation
- Unooped walking animation at 30 fps, frame range 0-200
[ytb-vid=yo9ae8d2rTU]
[ytb-vid=i-88485Cfp0]
Rigging
With full controllers, postures and animations are easier to create.
- Face rigging with controllers for eyelid, lips and nostril areas.
- The neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. Both limits can be switched by custom attributes.
- The neck IK + FK and four limbs IK + FK are switched by custom attributes.
- All of the IK and FK mentioned above cannot be switched seamlessly.
Features
- The scale of this model to real world scale is 1.6:1. The unit is 1 meter.
- The Display button of the fur is disabled.
- The animation data has been converted into action editing clips.
- Just put the model in the scene to render without cleaning.
- No external add-ons needed.
- No lights and cameras.
Hair introduction
To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized.
Optimization methods:
- Decreasing the numbers of hair children and increasing the thickness of hair.
- Decreasing the steps of the Interpolated spine.
- In addition, the character can be rendered directly in a project.