Chipmunk Animation | VFX Grace

Chipmunk_Rig

Without animations.

$180
Choose License:

Chipmunk_Animated

Animations:
Unlooped food-finding animation
Loopable running animation
Unlooped playing animation

$280
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Rigged
VR/AR/Low-poly
PBR
Polygons
45,202
Vertices
45,706
Textures
Materials

Introduction

This is a high-quality chipmunk model with 4K UDIM maps, fur, rigging and three realistic animations. A complex hair system is created in Blender with realistic effects, and a detailed facial expression controlling system is also available. This model is made with Blender and Cycles renderer at real-world scale.

It consists of the body, two eyes, skullcap, teeth and tongue.

Polygons

Body: vertices 32,097; polygons 31,994

Eyes*2: vertices 2,694; polygons 2,656

Skullcap: vertices 3,402; polygons 3,368

Teeth: vertices 6,232; polygons 5,920

Tongue: vertices 1,281; polygons 1,264

Total: vertices 45,706; polygons 45,202

Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

JF0N2N0A_Chipmunk_Hair_BaseColor.1001.png, 4096*4096

JF0N2N0A_Chipmunk_Hair_BaseColor.1002.png, 4096*4096

JF0N2N0A_Chipmunk_OralCavity_BaseColor.png, 4096*4096

JF0N2N0A_Chipmunk_OralCavity_Mask.jpg, 4096*4096

JF0N2N0A_Chipmunk_OralCavity_Normal.jpg, 4096*4096

JF0N2N0A_Chipmunk_OralCavity_Roughness.jpg, 4096*4096

JF0N2N0A_Chipmunk_OralCavity_Specular.jpg, 4096*4096

JF0N2N0A_Chipmunk_OralCavity_SubsurfaceAmount.jpg, 4096*4096

JF0N2N0A_Chipmunk_Skin_BaseColor.1001.png, 4096*4096

JF0N2N0A_Chipmunk_Skin_BaseColor.1002.png, 4096*4096

JF0N2N0A_Chipmunk_Skin_Mask.jpg, 4096*4096

JF0N2N0A_Chipmunk_Skin_Normal.1001.jpg, 4096*4096

JF0N2N0A_Chipmunk_Skin_Normal.1002.jpg, 4096*4096

JF0N2N0A_Chipmunk_Skin_Specular.1001.jpg, 4096*4096

JF0N2N0A_Chipmunk_Skin_Specular.1002.jpg, 4096*4096

JF0N2N0A_Chipmunk_Skin_SubsurfaceAmount.1001.jpg, 4096*4096

JF0N2N0A_Chipmunk_Skin_SubsurfaceAmount.1002.jpg, 4096*4096

Rigging

With detailed controllers, postures and animations are easier to create, the features are as follows:

Root controls the entire model. It comes with multiple customized attributes:

Breathe controls the breath of body;

Head_Follow controls whether the head follows;

Leg_B_IK-FK.L, Leg_B_IK-FK.R, Leg_F_IK-FK.L and Leg_F_IK-FK.R switch between IK/FK of the limbs;

Leg_B_Stretch.L, Leg_B_Stretch.R, Leg_F_Stretch.L and Leg_F_Stretch.R control whether the limbs can be stretched in IK mode;

Neck_IK-FK switches between IK/FK of the neck;

Spine_IK-FK switches between IK/FK of the spine;

Spine_M controls whether the middle spine moves following the rear spine.

CTR_Gravity controls the center of gravity of the body.

CTR_IK_Spine_F, CTR_IK_Spine_M and CTR_IK_Spine_B are IK controllers of the front, middle and rear spine.

CTR_FK_Spine.001, CTR_FK_Spine.002, CTR_FK_Spine.003 and CTR_FK_Spine.004 are FK controllers of the body.

CTR_FK_Tail.001, CTR_FK_Tail.002, CTR_FK_Tail.003…… are FK controllers of the tail.

CTR_FK_Neck.001, CTR_FK_Neck.002 are FK controllers of the neck.

CTR_IK_Neck_M is the IK controller of the neck.

CTR_IK_Neck_F is the IK controller of the head.

CTR_FK_Head is the FK controller of the head.

CTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_H.L and CTR_Foot_H.R are IK controllers of the limbs.

CTR_Foot_F.005.L, CTR_Foot_F.005.R, CTR_Foot_H.005.L and CTR_Foot_H.005.R control the plantar flexion of feet.

CTR_Foot_F.006.L, CTR_Foot_F.006.R, CTR_Foot_H.006.L and CTR_Foot_H.006.R control the abduction and adduction of the toes.

CTR_Chin.001 controls the jaw.

CTR_Eye_Target.R and CTR_Eye_Target.L control the eyes.

CTR_EyeLid_U.R, CTR_EyeLid_D.R, CTR_EyeLid_U.L and CTR_EyeLid_D.L control the eyelids and winkling.

CTR_Cheek.002.R and CTR_Cheek.002.L are facial controllers and control the size of the face.

With complex facial controllers, it's available to create plenty of facial expressions.

And more ...

Animations

Unlooped food-finding animation at 30 fps, frame range 0-180

Loopable running animation at 30 fps, frame range 0-11

Unlooped playing animation at 30 fps, frame range 0-250

Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, with Render enabled.

The model can be rendered in the current project directly.

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Chipmunk_Rig

Without animations.

$180
Choose License:

Chipmunk_Animated

Animations:
Unlooped food-finding animation
Loopable running animation
Unlooped playing animation

$280
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Rigged
VR/AR/Low-poly
PBR
Polygons
45,202
Vertices
45,706
Textures
Materials
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