Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic mule deer character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
https://youtu.be/ESAKP4KW3Q4
Key Features
Model Details: Total vertex count is 48,159 and polygon count is 48,106, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the mule deer's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JW0N0900_MuleDeer_Male_Body_BaseColor.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Body_Normal.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Hoof_Mask.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Horn_Displace.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Horn_Normal.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_ID.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Nose_ID.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Other_BaseColor.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Horn_Basecolor.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Body_BaseColor.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Body_Normal.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Hoof_Mask.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Horn_Displace.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Horn_Normal.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_ID.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Nose_ID.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Other_BaseColor.uasset, 4096 *4096
JW0N0900_MuleDeer_Male_Horn_Basecolor.uasset, 4096 *4096
Rigging
Global Control:
MuleDeer_Male_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_neck_a_ctrl, DEF_spine_d_ctrl, DEF_spine_b_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_b_ctrl, DEF_neck_c_ctrl and DEF_neck_d_ctrl: Control different segments of the neck.
DEF_head_a_ctrl: Main controller for the head.
DEF_head_a_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eyeball_L_ctrl and DEF_eyeball_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl and DEF_ear_d_L_ctrl: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl and DEF_ear_d_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF_shoulder_a_L_ctrl and DEF_shoulder_a_R_ctrl: Left and right shoulder controllers respectively.
DEF_hip_b_L_ctrl and DEF_hip_b_R_ctrl: Controllers for the left and right pelvic regions.
DEF_heel_a_F_L_ctrl_2, DEF_heel_a_F_R_ctrl_2, DEF_heel_a_B_L_ctrl_3 and DEF_heel_a_B_R_ctrl_3: IK master controllers for the four limbs.
Tail Control:
DEF_tail_a_ctrl, DEF_tail_b_ctrl, DEF_tail_c_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the mule deer.
Animation
Loopable running animation at 30 fps, frame range 1-14
Unlooped walking animation at 30 fps, frame range 1-220
Loopable trotting animation at 30 fps, frame range 1-19
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Available in Unreal Engine format and Blender format
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