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Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This is a high-quality mule deer model with 4K maps, fur, rigging, three realistic animations and muscle structure. We have created a complicated hair system with the particle system of Blender, which presents all the details of the model and makes the hair photorealistic. The model is made with Blender and Cycles renderer at real-world scale.
It consists of the body, eyes, horns and tongue.
Polygons
Body: vertices 33,282; polygons 33,215
Eyes: vertices 1,926; polygons 2,006
Horns: vertices 12,569; polygons 12,565
Tongue: vertices 1,346; polygons 1,344
Total: vertices 49,123; polygons 49,130
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
Size of maps
JW0N0900_MuleDeer_Male_Body_BaseColor.1001.png, 4096* 4096
JW0N0900_MuleDeer_Male_Body_BaseColor.1002.png, 4096* 4096
JW0N0900_MuleDeer_Male_Body_Normal.1001.png, 4096* 4096
JW0N0900_MuleDeer_Male_Body_Normal.1002.png, 4096* 4096
JW0N0900_MuleDeer_Male_Hoof_Mask.png, 4096* 4096
JW0N0900_MuleDeer_Male_Horn_Displace.png, 4096* 4096
JW0N0900_MuleDeer_Male_Horn_Normal.png, 4096* 4096
JW0N0900_MuleDeer_Male_ID.1001.png, 4096* 4096
JW0N0900_MuleDeer_Male_ID.1002.png, 4096* 4096
JW0N0900_MuleDeer_Male_Nose_ID.png, 4096* 4096
JW0N0900_MuleDeer_Male_Other_BaseColor.png, 4096* 4096
Rigging
With detailed controllers, postures and animations are easier to create, the features are as follows:
root controls the entire model, it comes with multiple customized attributes:
foot_B_IK_to_FK.L and foot_B_IK_to_FK.R switches between IK/FK of the hind legs non-seamlessly;
foot_F_IK_to_FK.L and foot_F_IK_to_FK.R switches between IK/FK of the forelegs non-seamlessly.
CTR_back controls the center of gravity of the body.
CTR_spine_a, CTR_spine_b, CTR_spine_c, CTR_spine_d and CTR_spine_e are controllers of the spine.
CTR_neck_a, CTR_neck_b and CTR_neck_c are controllers of the neck.
CTR_head is the controller of the head.
CTR_mouth and CTR_lip_D control the opening and closing of the mouth.
CTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.
CTR_IK_foot_F.L and CTR_IK_foot_F.R are IK controllers of the forelegs.
CTR_IK_foot_B.L and CTR_IK_foot_B.R are IK controllers of the hind legs.
CTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d and CTR_tail_e are controllers of the tail.
Detailed facial riggings are available to create more facial expressions.
And more...
Animations
Loopable running animation at 30 fps, frame range 1-14
Unlooped walking animation at 30 fps, frame range 1-220
Loopable trotting animation at 30 fps, frame range 1-19
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project without cleaning up.
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