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Grey Tabby Cat Animated - MAYA Character Asset

Rigging

With maps, fur, rigging. no animation.

$400
Choose License:

Animations

With maps, fur, rigging and 2 animations.

$560
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
88,878
Vertices
89,439
Textures
Materials

Introduction

This is a high-quality grey tabby cat model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.

[ytb-vid=BxXkWLvWdoQ] 
Features

It consists of the body, left sclera, right sclera, left iris, right iris, left lacrimal gland, right lacrimal gland, left eyelid, right eyelid, upper teeth, lower teeth, oral cavity, tongue, left front paw, right front paw, left hind paw and right hind paw.
Textures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: vertices 44,520; polygons 44,422
Left sclera: vertices 641; polygons 624
Right sclera: vertices 641; polygons 624
Left iris: vertices 769; polygons 752
Right iris: vertices 769; polygons 752
Left lacrimal gland: vertices 984; polygons 960
Right lacrimal gland: vertices 984; polygons 960
Left eyelid: vertices 171; polygons 144
Right eyelid: vertices 171; polygons 144
Upper teeth: vertices 7,388; polygons 7,360
Lower teeth: vertices 7,324; polygons 7,296
Oral cavity: vertices 9,256; polygons 9,184
Tongue: vertices 5,001; polygons 4,940
Left front paw: vertices 3,165; polygons 3,110
Right front paw: vertices 3,165; polygons 3,110
Left hind paw: vertices 2,532; polygons 2,488
Right hind paw: vertices 2,532; polygons 2,488
Total: vertices 89,439; polygons 88,878

Animations

Unlooped walking animation at 30 fps, frame range 1-121
Loopable running animation at 30 fps, frame range 1-17

[ytb-vid=BBnpRJPkV7c] 

[ytb-vid=vWf4dpLJEkM] 

Rigging

With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model.
CTR_body_root controls the center of gravity.
CTR_spine_a is the controller of the posterior spine. It comes with two custom attributes:
Neck_IKFK switches between IK and FK of the neck;
Taik_IKFK switches between IK and FK of the tail;
CTR_spine_b is the controller of the middle spine.
CTR_spine_c is the controller of the anterior spine.
CTR_IKFK_neck controls the neck.
CTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.
CTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.
CTR_head controls the head.
CTR_sight controls the eyes. It comes with a custom attribute:
Blink controls the blinking.
CTR_jaw controls the jaw, and the opening and closing of the mouth.
CTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.
CTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R are controllers of the ears.
CTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3 are IK controllers of the tail.
CTR_tail_a, CTR_tail_b... are FK controllers of the tail.
CTR_Shoulders_F_R and CTR_Shoulders_F_L are controllers of the scapulae.
CTR_Shoulders_B_R and CTR_Shoulders_B_L are controllers of the hip bone.
CTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switches between IK and FK of the feet.
CTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the forelegs.
CTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.
CTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.
CTR_FK_Leg_F_L_1、CTR_FK_Leg_F_L_2、CTR_FK_Leg_F_R_1... are FK controllers of the forelegs.
CTR_palm_b_R1 and CTR_palm_b_L1 load-bearing controllers of the hind legs.
CTR_palm_f_L and CTR_palm_f_R load-bearing controllers of the forelegs.
Additionally, the body comes with more auxiliary controllers.
And more.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.

Caveats

To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

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Rigging

With maps, fur, rigging. no animation.

$400
Choose License:

Animations

With maps, fur, rigging and 2 animations.

$560
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
88,878
Vertices
89,439
Textures
Materials
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