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This is a high-quality young African elephant model with 4K maps, hair, rigging and animations. UDIM UV is applied for body. It's made with Blender and Cycles renderer at real-world scale.
The model consists of 8 objects: Body, left sclera, right sclera, left iris, right iris, teeth, lacrimal caruncles, lacrimal glands.
Body: vertices 67,014; polygons 66,912
Left iris: vertices 842; polygons 840
Right iris: vertices 842; polygons 840
Left sclera: vertices 746; polygons 744
Right sclera: vertices 746; polygons 744
Teeth: vertices 3,000; polygons 2,944
Lacrimal caruncles: vertices 96; polygons 92
Lacrimal glands: vertices 176; polygons 132
Total: vertices 73,462; polygons 73,248
There is a Blender project and an OBJ file.
JF0L711A0_AfricanElephant_Young_Tooth_Normal.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Tooth_BaseColor.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Eye_Specular.png, 2048*2048
JF0L711A0_AfricanElephant_Young_Eye_Normal.png, 2048*2048
JF0L711A0_AfricanElephant_Young_Eye_BaseColor.png, 2048*2048
JF0L711A0_AfricanElephant_Young_Body_Specular.1004.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Specular.1003.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Specular.1002.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Specular.1001.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Roughness.1004.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Roughness.1003.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Roughness.1002.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Roughness.1001.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Normal.1004.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Normal.1003.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Normal.1002.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Normal.1001.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Height.1004.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Height.1003.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Height.1002.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_Height.1001.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_BaseColor.1004.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_BaseColor.1003.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_BaseColor.1002.png, 4096*4096
JF0L711A0_AfricanElephant_Young_Body_BaseColor.1001.png, 4096*4096
Full controllers are available to make it easier to create postures and animations. The features are as follows:
ROOT_All_Body controls the entire model.
CTR_FK_Body_U controls the center of gravity of the body.
CTR_FK_Spine_F.001, CTR_FK_Spine_M and CTR_FK_Spine_B.001 control the former, middle and latter spine separately.
CTR_FK_Tail.001 controls the root of the tail, and controls whether the tail follows the body to rotate by the customized attributes.
CTR_IK_Foot_F.L, CTR_IK_Foot_F.R, CTR_IK_Foot_B.L and CTR_IK_Foot_B.R control the limbs, and each has a customized attribute IK_FK that controls the switch of IK/FK of limbs, and a customized attribute Limit_IK_Stretch that switches the stretch limit of legs on and off in IK mode.
CTR_FK_Neck.001 controls the root of the neck, its customized attribute controls whether the neck follows.
CTR_FK_Head controls the head, its customized attribute NoseFollow controls whether the nose follows.
CTR_FK_Chin controls the jaw.
CTR_FK_Root_Eye.L, CTR_FK_Root_Eye.R, CTR_FK_Eye.L and CTR_FK_Eye.R control the left eye and the right eye separately.
The ear and nose have finer rigging to make more detailed effects.
The facial rigging comes with UI control, which makes operations easy and clear, and improves efficiency.
And more …
Loopable Walk01 animation at 30fps, frame range 0-200
Loopable Walk02 animation at 30fps, frame range 0-230
Loopable running animation at 30fps, frame range 0-257
The model is in meter units at real-world scale.
A Displace modifier and a Subdivision Surface modifier are applied to present the bumpy skin surface. Only the render button is enabled by default.
The Display button of the fur is disabled.
The model can be rendered in the current project, without any other adjustment.
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