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With maps, fur, rigging and 1 animations.
Introduction
This is a high-quality chimpanzee model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.
[ytb-vid=OVZbp6babeE]
Features
It consists of the body, pupils, sclerae, oral cavity and teeth.
Textures and materials: There are 59 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
Body: vertices 34,522; polygons 34,520
Sclerae: vertices 1,028; polygons 1,088
Pupils: vertices 1,412; polygons 1,472
Oral cavity: vertices 5,569; polygons 5,438
Teeth: vertices 66,752; polygons 66,688
Total: vertices 109,283; polygons 109,206
Animations
Unlooped walking animation at 30 fps, frame range 0-300
[ytb-vid=OO7oBE59hRM]
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
Chimpanzee_Rig controls the entire model.
CTR_spine_A controls the center of gravity.
CTR_spine_2 is the controller of the middle spine.
CTR_spine_B is the controller of the anterior spine.
CTR_neck_B is the FK controller of the neck.
CTR_head controls the head.
CTR_palate controls the palate.
CTR_sight controls the sight, it comes with three custom attributes:
Bink controls the winking animation;
Blink_L and Blink_R control the winking of both eyes separately.
CTR_ear_L and CTR_ear_R control the ears.
CTR_Mouth controls the jaw and the opening and closing of the lower jaw.
CTR_hand_L and CTR_hand_R control the hands.
CTR_leg_b_R and CTR_leg_b_L controls the legs.
CTR_butt control the buttock.
Additionally, the body comes with more auxiliary controllers.
And more ...
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.
Caveats
To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging and 1 animations.
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