Special offers for Valentine’s Day, have even stronger love!

  • Days
  • Hours
  • Minutes
  • Seconds
  • remaining.

There are different discounts every day, up to 25%

Red-Crowned Crane Animation | VFX Grace

There is a Blender project and an OBJ file.
$270
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
187,696
Vertices
241,422
Textures
Materials

Notice Before Purchase

Our models were created using Blender. Please note that if you require the models to be converted to UE5 format, there is an additional conversion service fee of $150 per model. Furthermore, if you choose to convert three models at once, the total cost will be $300 instead of $450, meaning that one of the models will be converted free of charge.

[ytb-vid=NKsDeewZH3o] 

Introduction

This is a red-crowned crane model with multiple 4K maps, realistic fur, detailed riggings and animations. It comes with realistic feather effects and detailed riggings, as well as wing-folding animations. The detailed feather control system allows you to control each piece of feather. This model is made with Blender and Cycles renderer at real-world scale.

It consistes of the body, tongue, headsarcoma, two pupils, two scleras, feathers.-

Polygons

Body: vertices 26,065; polygons 26,034

Tongue: vertices 138; polygons 136

HeadSarcoma: vertices 26,282; polygons 24,736

Pupils: vertices 1,092; polygons 1,152

Scleras: vertices 1,092; polygons 1,152

Feathers: vertices 186,753; polygons 134,486

Total: vertices 241,422; polygons 187,696

Formats

There is a Blender project and an OBJ file.

Textures

JF0LA12A6_Red-crownedCrane_Body_BaseColor.1001.png, 4096*4096

JF0LA12A6_Red-crownedCrane_Body_BaseColor.1002.png, 4096*4096

JF0LA12A6_Red-crownedCrane_Body_Cavity.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_Body_Normal.1001.png, 4096*4096

JF0LA12A6_Red-crownedCrane_Body_Normal.1002.tga, 4096*4096

JF0LA12A6_Red-crownedCrane_Body_Specular.1001.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_Body_Specular.1002.png, 4096*4096

JF0LA12A6_Red-crownedCrane_CoverFeather01_BaseColor.png, 4096*4096

JF0LA12A6_Red-crownedCrane_CoverFeather01_Normal.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_CoverFeather01_Specular.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_CoverFeather02_BaseColor.png, 4096*4096

JF0LA12A6_Red-crownedCrane_CoverFeather02_Normal.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_CoverFeather02_Specular.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_Eye_BaseColor.png, 1024*1024

JF0LA12A6_Red-crownedCrane_Hair_BaseColor.png, 4096*4096

JF0LA12A6_Red-crownedCrane_Humeral_BaseColor.png, 4096*4096

JF0LA12A6_Red-crownedCrane_Humeral_Cavity.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_Humeral_Normal.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_Rectrices_BaseColor.png, 4096*4096

JF0LA12A6_Red-crownedCrane_Rectrices_Cavity.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_Rectrices_Normal.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_RemigesPR1_BaseColor.png, 4096*4096

JF0LA12A6_Red-crownedCrane_RemigesPR1_Cavity.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_RemigesPR1_Normal.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_RemigesPR2_BaseColor.png, 4096*4096

JF0LA12A6_Red-crownedCrane_RemigesPR2_Cavity.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_RemigesPR2_Normal.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_RemigesSE_BaseColor.png, 4096*4096

JF0LA12A6_Red-crownedCrane_RemigesSE_Cavity.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_RemigesSE_Normal.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_Sarcoma_BaseColor.png, 4096*4096

JF0LA12A6_Red-crownedCrane_Sarcoma_ID.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_Sarcoma_Mask.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_Sarcoma_Normal.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_Sarcoma_Specular.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_WingCoverts_BaseColor.png, 4096*4096

JF0LA12A6_Red-crownedCrane_WingCoverts_Cavity.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_WingCoverts_Normal.jpg, 4096*4096

JF0LA12A6_Red-crownedCrane_WingCoverts_Translucent.jpg, 2048*2048

JF0LA12A6_Red-crownedCrane_CoverFeather01_Translucent.jpg, 2048*2048

JF0LA12A6_Red-crownedCrane_CoverFeather02_Translucent.jpg, 2048*2048

JF0LA12A6_Red-crownedCrane_Humeral_Translucent.jpg, 2048*2048

JF0LA12A6_Red-crownedCrane_Rectrices_Translucent.jpg, 2048*2048

JF0LA12A6_Red-crownedCrane_RemigesPR1_Translucent.jpg, 2048*2048

JF0LA12A6_Red-crownedCrane_RemigesPR2_Translucent.jpg, 2048*2048

JF0LA12A6_Red-crownedCrane_RemigesSE_Translucent.jpg, 2048*2048

Rigging

With full controllers, postures and animations are easier to create, the features are as follows:

CTR_total controls the entire model.

CTR_spine_weight controls the center of gravity of the body.

CTR_neck_Ik is a controller with customized attributes, its attribute Head_LocateFollow controls whether the head moves following the body; Head_RotateFollow controls whether the head rotates following the body; Neck_Follow controls whether the root of the neck moves following the body; Neck_IKFK switch between the IK/FK of the neck. Notice: If Neck_IKFK is set to 1, then Head_LocateFollow should also be set to 1. And Head_RotateFollow only works when Head_LocateFollow is set to 1.

CTR_spine_ro-in.001, CTR_spine_ro-in.002, CTR_spine_ro-in.003, CTR_spine_ro-in.004 and CTR_spine_ro-in.005 are FK controllers of the body.

CTR_neck_root controls the root of the neck.

CTR_FK_neck_ro, CTR_FK_neck_ro.001, CTR_FK_neck_ro.002, CTR_FK_neck_ro.003…… are FK controllers of the neck.

CTR_head is an IK controller of the head.

CTR_beak_up, CTR_beak.001 and CTR_beak are mouth controllers.

CTR_eye, CTR_eye.L and CTR_eye.R are eye controllers.

CTR_foot.L and CTR_foot.R are IK controllers of the feet, their customized attribute Foot_IK _FK switches between IK/FK of the legs.

CTR_toe_ro-up.L and CTR_toe_ro-up.R control the bending of toes.

CTR_FK_WingRoot.L and CTR_FK_WingRoot.R are controllers of the root of the wings.

CTR_Wing_b.L, CTR_Wing_c.L, CTR_Wing_d.L, CTR_Wing_b.R, CTR_Wing_c.R and CTR_Wing_d.R are FK controllers of the wings.

CTR_Fold_Root controls the folding and unfolding of the wings and feathers on the tail by its Location.

CTR_Fold wing.L and CTR_Fold wing.R control the folding of wings which improves the efficiency.

CTR_Fold Tail controls the folding and unfolding of the feathers on the tail.

CTR_Fold wing.L, CTR_Fold wing.R and CTR_Fold Tail only work when the Location of CTR_Fold_Root is 0.

In addition, the toes have detailed controllers which are capable of creating more detailed effects.

Each feather comes with skinned bones, FK controllers, detail controllers and bending controllers which help all artists greatly. Besides, there are some controllers which are to bend, rotate, fold and unfold multiple feathers overall.

And more ...

Animations

Unlooped LookAround01 animation at 30 fps, frame range 0-360

Unlooped LookAround02 animation at 30 fps, frame range 0-320

Unlooped TakeOff animation at 30 fps, frame range 0-365

Loopable flying animation at 30 fps, frame range 0-335

Unlooped landing animation at 30 fps, frame range 0-360

[ytb-vid=qtl5jJgilRE] 

[ytb-vid=cdbsVuIJvKA] 

[ytb-vid=5mWeACCYm14] 

[ytb-vid=9ehsQWYgIY0] 

[ytb-vid=dn0rZ2LhW18] 

Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, with Render enabled.

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

Red-Crowned Crane Animation | VFX Grace

There is a Blender project and an OBJ file.
$270
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
187,696
Vertices
241,422
Textures
Materials
RECOMMEND
RECOMMEND

Bananas 001 | Food Model

Introduction This is a Banana model made with Blender 3.6.2. The PBR maps come with accurate physical properties and rich details.   Features The model is made at real-world scale.  No...

$5.9

EmperorPenguinBaby - UE Character Asset

Blender model details: UE Overview Presenting a highly realistic EmperorPenguin baby character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset...

$199

Nectarine 002 | Food Model

Introduction This is a Nectarine model made with Blender 3.6.2. The PBR maps come with rich details which can add realism to your scenes.   Features The model is made at real-world...

$5.9

Sika Deer Male | VFX Grace

Introduction This is a high-quality male sika model with multiple 4K maps, riggings, animations and fur. It is made with Blender and Cycles renderer at real-world scale. It consists of the body,...

$280

CG Model | Bactrian Camel Animated

Introduction This Bactrian camel model is with 4K texture maps, rigging, and hair. The hair is generated in multiple layers for a realistic result. The model is made with Blender and Cycles renderer...

$150