Introduction
This is a high-quality humpback whale model with multiple 4K maps, riggings and 2 animations. It comes with realistic material effects created in Blender, muscle structure and oral cavity. This model is made with Blender and Cycles renderer at real-world scale.
[ytb-vid=cQkoDLPgYJ0]
Description
It consists of the body, baleen, pupils, sclerae, jaw and parasites.
Polygons
Body: vertices 46,292; polygons 46,256
Baleen: vertices 1,229; polygons 1,072
Pupils: vertices 1,092; polygons 1,152
Sclerae: vertices 964; polygons 1,024
Jaw: vertices 2,658; polygons 2,656
Parasites: vertices 76,183; polygons 75,400
Total: vertices 128,418; polygons 127,560
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JW0N7O0A_Megaptera_Body_BaseColor.png, 4096 *4096
JW0N7O0A_Megaptera_Body_Normal.png, 4096 *4096
JW0N7O0A_Megaptera_Body_Roughness.png, 4096 *4096
JW0N7O0A_Megaptera_Body_Specular.png, 4096 *4096
Rigging
With fine controllers, postures and animations are easier to create, the features are as follows:
root controls the entire model.
CTR_torso controls the center of gravity.
CTR_hip controls the rear spine.
CTR_spine.006, CTR_spine.005, CTR_spine.004, CTR_spine.003… are FK controllers of the rear body.
CTR_chest controls the front spine.
CTR_spine.007, CTR_spine.008, CTR_spine.008… are FK controllers of the front body.
CTR_head controls the head.
CTR_ROT_tail controls the tail.
CTR_jaw_master controls the jaw.
CTR_nose_open_close controls the expulsion of air through the blowhole.
CTR_eye.L and CTR_eye.R control the eyes.
CTR_chin.002, CTR_chin.001, CTR_chin… control the abdomen.
And more ...
Animation
Unlooped Diving animation at 30 fps, frame range 0-200 frames
Unlooped Swimming animation at 30 fps, frame range 0-220 frames
[ytb-vid=F4wWPmKe8S8]
[ytb-vid=B4gy7uOfj3Y]
Features
The model is in meter units at real-world scale.
The model can be rendered in the current project directly.
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