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Loopable Walk animation at 30 fps, Frame range 0-28; Loopable Trot animation at 30 fps, Frame range 0-20;
Loopable Walk animation at 30 fps, Frame range 0-28; Loopable Walk02 animation at 30 fps, Frame range 0-18; Loopable Trot animation at 30 fps, Frame range 0-20; Loopable Run animation at 30 fps, Frame range 0-10; Unlooped WalkLookAround animation at 30 fps, Frame range 0-400; Unlooped LookAround animation at 30 fps, Frame range 0-370; Unlooped EatGrass animation at 30 fps, Frame range 0-440;
This is a high-quality male large white pig model with multiple 4K textures, fur, rigging, and animations, and it's made with Blender and Cycles renderer at real-world scale. The skin texture and the hair texture are made separately for realism. Besides, 4 loopable animations and 3 unlooped animations are available.
It consists of 9 objects: Body, sclerae, pupils, lacrimal caruncles, upper jaw, lower jaw, upper teeth, lower teeth, tongue.
There is a Blender project and an OBJ file.
With full controllers, postures and animations are easier to create. Features are as follows:
Loopable
animation at 30 fps, Frame range 0-28;
Loopable Walk02 animation at 30 fps, Frame range 0-18;
Loopable Trot animation at 30 fps, Frame range 0-20;
Loopable Run animation at 30 fps, Frame range 0-10;
Unlooped WalkLookAround animation at 30 fps, Frame range 0-400;
Unlooped LookAround animation at 30 fps, Frame range 0-370;
Unlooped EatGrass animation at 30 fps, Frame range 0-440;
The model is in meter units at real-world scale.
A soft body modifier is applied to the body and has already been baked. Please toggle off the Display before you modify the animations, and then rebake the modifier if needed, otherwise, the animations cannot be modified correctly.
There are some stones that are the instance of the objects on the body. Neither delete it nor disable its render, nor move it.
To run faster, the Display button is disabled. You can enable it if needed.
To make the effect more realistic, the rendering time is pretty long because of the large number of hairs. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:
Decreasing the number of hair children and increasing the thickness of hair.
Decreasing the steps of the Interpolated spine.
The model can be rendered in the current project, without any other adjustment.
Loopable Walk animation at 30 fps, Frame range 0-28; Loopable Trot animation at 30 fps, Frame range 0-20;
Loopable Walk animation at 30 fps, Frame range 0-28; Loopable Walk02 animation at 30 fps, Frame range 0-18; Loopable Trot animation at 30 fps, Frame range 0-20; Loopable Run animation at 30 fps, Frame range 0-10; Unlooped WalkLookAround animation at 30 fps, Frame range 0-400; Unlooped LookAround animation at 30 fps, Frame range 0-370; Unlooped EatGrass animation at 30 fps, Frame range 0-440;
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