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This chimpanzee model has complete textures, rigging, two animations and two hairstyles, made with Blender and Cycles renderer at real-world scale
The model consists of 5 objects: Body, pupils, tongue, oral cavity, teeth.
Body: vertices 34,522; polygons 34,520
Lacrimal glands: vertices 1,028; polygons 1,088
Pupils: vertices 1,412; polygons 1,472
Oral cavity: vertices 5,569; polygons 5,438
Teeth: vertices 16,736; polygons 16,672
Total: vertices 59,267; polygons 59,190
There is a Blender project and an OBJ file.
ctr_Gravity controls the location and rotation of the body.
ctr_spine_B controls the rotation of the buttock.
ctr_spine_B_Ro controls the rotation of the waist.
ctr_spine_M_Ro controls the rotation of the chest.
ctr_neck_F controls the rotation of the head.
ctr_hand.L/R & ctr_foot.L/R controls the location and rotation of hands and feet, and all come with customized attributes: switch between IK/FK, stretch limit and pole vector following.
Each toe has a separate controller.
There are many fine controllers on the face, used to animate the eyes, eyelids, lips and nose.
Unlooped GrabItch animation at 30 fps, frame range 1-360 frames
Unlooped FindFood animation at 30 fps, frame range 1-300 frames
The model is in meter units at real-world scale.
There are two chimpanzees with different hair shapes, the model, rigging, animation and hair are exchangeable. Only two projects are arranged to save resources, you can apply different hair in different animations as per your need.
The rendering time is relatively long because this model is of high quality. If you want a faster rendering, you can decrease the steps of the Interpolated spine or the number of hair.
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