Introduction
This is a high-quality polar bear model with textures, hair, rigging, and animations. The body features detailed muscle structure and a realistic oral cavity, with most textures being 4K resolution. In the real world, polar bears have dense, fluffy fur, and to replicate this, our team employed extensive particle systems. This ensures that the fur achieves a highly realistic, film-grade quality suitable for close shots and close-ups. Additionally, the model comes with four realistic animations. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, paws, eyes, lacrimal gland 1, lacrimal gland 2, mouth, and teeth.
Polygons
Body: vertices 28,840; polygons 28,820
Paws: vertices 9,420; polygons 9,041
Eyes: vertices 2,278; polygons 2,240
Lacrimal gland 1: vertices 388; polygons 384
Lacrimal gland 2: vertices 784; polygons 704
Oral cavity: vertices 30,158; polygons 30,032
Teeth: vertices 35,334; polygons 34,608
Total: vertices 107,022; polygons 105,829
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JF0O8Z0B_PolarBear_Hair1_BaseColor.1001.png, 4096* 4096
JF0O8Z0B_PolarBear_Hair1_BaseColor.1002.png, 4096* 4096
JF0O8Z0B_PolarBear_Hair2_BaseColor.1001.png, 4096* 4096
JF0O8Z0B_PolarBear_Hair2_BaseColor.1002.png, 4096* 4096
JF0O8Z0B_PolarBear_Hair_Clump.1001.png, 2048* 2048
JF0O8Z0B_PolarBear_Hair_Clump.1002.png, 2048* 2048
JF0O8Z0B_PolarBear_Hair_Density.1001.png, 2048* 2048
JF0O8Z0B_PolarBear_Hair_Density.1002.png, 2048* 2048
JF0O8Z0B_PolarBear_Hair_Roughness.1001.png, 2048* 2048
JF0O8Z0B_PolarBear_Hair_Roughness.1002.png, 2048* 2048
JF0O8Z0B_PolarBear_Nose_Mask.1001.png, 1024* 1024
JF0O8Z0B_PolarBear_Nose_Mask.1002.png, 1024* 1024
JF0O8Z0B_PolarBear_Other_BaseColor.1001.png, 2048* 2048
JF0O8Z0B_PolarBear_Other_BaseColor.1002.png, 2048* 2048
JF0O8Z0B_PolarBear_Other_Normal.1001.png, 2048* 2048
JF0O8Z0B_PolarBear_Other_Normal.1002.png, 2048* 2048
JF0O8Z0B_PolarBear_Other_Specular.1001.png, 2048* 2048
JF0O8Z0B_PolarBear_Other_Specular.1002.png, 2048* 2048
JF0O8Z0B_PolarBear_Other_SSS.1001.png, 2048* 2048
JF0O8Z0B_PolarBear_Other_SSS.1002.png, 2048* 2048
JF0O8Z0B_PolarBear_Skin_BaseColor.1001.png, 4096* 4096
JF0O8Z0B_PolarBear_Skin_BaseColor.1002.png, 4096* 4096
JF0O8Z0B_PolarBear_Skin_Normal.1001.png, 4096* 4096
JF0O8Z0B_PolarBear_Skin_Normal.1002.png, 4096* 4096
JF0O8Z0B_PolarBear_Skin_Roughness.1001.png, 4096* 4096
JF0O8Z0B_PolarBear_Skin_Roughness.1002.png, 4096* 4096
JF0O8Z0B_PolarBear_Skin_Specular.1001.png, 4096* 4096
JF0O8Z0B_PolarBear_Skin_Specular.1002.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_root: Controls the entire model.
CTR_gravity: Controls the center of gravity; it comes with three customized attributes:
Head_Follow: Controls whether the head follows the body rotation.
Neck_Follow: Controls whether the neck follows the body rotation.
Tail_Follow: Controls whether the tail follows the body rotation.
CTR_spine_a, CTR_spine_b, and CTR_spine_c: Spine IK controllers.
CTR_neck_a and CTR_neck_b: Neck controllers.
CTR_head: Head controller.
CTR_FK_tail_a, CTR_FK_tail_b, ... CTR_FK_tail_f: Tail FK controllers.
CTR_foot_fr_a.L and CTR_foot_fr_a.R: IK controllers for the front legs.
CTR_scapular_fr_a.L.001.L and CTR_scapular_fr_a.L.001.R: Each comes with two customized attributes:
IKFK_Switch: Switches between IK and FK modes for the legs.
IK_stretch: Controls whether the legs stretch in IK mode.
CTR_sole_roll_fr_a.L and CTR_sole_roll_fr_a.R: Each comes with one customized attribute:
Follow_ankle: Controls whether the ankle follows the foot rotation.
CTR_foot_bk_a.L and CTR_foot_bk_a.R: IK controllers for the hind legs.
CTR_scapular_bk_a.L.001.L and CTR_scapular_bk_a.L.001.R: Each comes with two customized attributes:
IKFK_Switch: Switches between IK and FK modes for the legs.
IK_stretch: Controls whether the legs stretch in IK mode.
CTR_sole_roll_bk_a.L and CTR_sole_roll_bk_a.R: Each comes with one customized attribute:
Follow_ankle: Controls whether the ankle follows the foot rotation.
CTR_jaw_b: Controls mouth opening.
The model comes with complex facial controllers that allow for the creation of rich facial expressions. It also comes with a UI panel for facial expressions, making it more convenient to create intricate facial details.
And more detailed controllers...
Animations
Unlooped look-around animation at 30 fps, frame range 0-330
Unlooped walking animation at 30 fps, frame range 0-280
Unlooped trotting animation at 30 fps, frame range 0-240
Loopable running animation at 30 fps, frame range 0-14
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
To make the body fur better blend with the model, vertex color is used to control the colors in the project.
Except for the above instructions, the model can be directly rendered in the project.
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