3D Animal | Mute Swan Animated

USD $240.00

Introduction

This is a high-quality Mute Swan model with multiple 4K maps, rigging, animation and fur. The model has an unlooped swimming animation, a looping flying animation. And it's made with Blender and Cycles renderer at real-world scale.

The model consists of multiple objects: Body, body feathers, pupils, lens, lacrimal caruncle, tongue, wing feathers, tail feathers, wing facets

Polygons

  • Body: vertices 18,065; polygons 18,058
  • Body feathers: vertices 262,250; polygons 193,166
  • Pupils: vertices 4,996; polygons 4,992
  • Lens: vertices 1,028; polygons 1,088
  • Lacrimal caruncle: vertices 772; polygons 768
  • Tongue: vertices 5,358; polygons 5,288
  • Wing feathers: vertices 44,770; polygons 38,520
  • Tail feathers: vertices 5,540; polygons 4,702
  • Wing facets: vertices 62,369; polygons 51,582
  • Total: vertices 342,779; polygons 266,592

Formats

There is a Blender project and an OBJ file.

Textures

  • JU0L521A8_MuteSwan_Body_Feather_BaseColor.png, 4096*4096
  • JU0L521A8_MuteSwan_Body_Feather_Normal.png, 4096*4096
  • JU0L521A8_MuteSwan_Body_Normal_1001.png, 4096*4096
  • JU0L521A8_MuteSwan_Body_Normal_1002.png, 4096*4096
  • JU0L521A8_MuteSwan_Body_Normal_1003.png, 4096*4096
  • JU0L521A8_MuteSwan_Body_Specular_1001.png, 4096*4096
  • JU0L521A8_MuteSwan_Body_Specular_1002.png, 4096*4096
  • JU0L521A8_MuteSwan_Body_Specular_1003.png, 4096*4096
  • JU0L521A8_MuteSwan_Eye_BaseColor.png, 4096*4096
  • JU0L521A8_MuteSwan_Female_Body_BaseColor_1001.png, 4096*4096
  • JU0L521A8_MuteSwan_Female_Body_BaseColor_1002.png, 4096*4096
  • JU0L521A8_MuteSwan_Female_Body_BaseColor_1003.png, 4096*4096
  • JU0L521A8_MuteSwan_Hair_ID_1001.png, 4096*4096
  • JU0L521A8_MuteSwan_Hair_ID_1002.png, 4096*4096
  • JU0L521A8_MuteSwan_Hair_ID_1003.png, 4096*4096
  • JU0L521A8_MuteSwan_Lower_Wing_Feather_BaseColor.png, 4096*4096
  • JU0L521A8_MuteSwan_Lower_Wing_Feather_Normal.png, 4096*4096
  • JU0L521A8_MuteSwan_Mid_Wing_Feather01_BaseColor.png, 4096*4096
  • JU0L521A8_MuteSwan_Mid_Wing_Feather01_Normal.png, 4096*4096
  • JU0L521A8_MuteSwan_Mid_Wing_Feather02_BaseColor.png, 4096*4096
  • JU0L521A8_MuteSwan_Mid_Wing_Feather02_Normal.png, 4096*4096
  • JU0L521A8_MuteSwan_Scapular_BaseColor.png, 2048*2048
  • JU0L521A8_MuteSwan_Tail_Feather_BaseColor.png, 4096*4096
  • JU0L521A8_MuteSwan_Tail_Feather_Normal.png, 4096*4096
  • JU0L521A8_MuteSwan_Tongue_BaseColor.png, 4096*4096
  • JU0L521A8_MuteSwan_Tongue_Normal.png, 4096*4096
  • JU0L521A8_MuteSwan_Upper_Wing_Feather_BaseColor.png, 4096*4096
  • JU0L521A8_MuteSwan_Upper_Wing_Feather_Normal.png, 4096*4096
  • JU0L521A8_MuteSwan_Wing_Feather_BaseColor.png, 4096*4096
  • JU0L521A8_MuteSwan_Wing_Feather_Normal.png, 4096*4096

Rigging

Full controllers are available to make it easier to create postures and animations. The features are as follows:

  • ctr_spine._b controls the entire model
  • ctr_spine._f controls the entire model
  • ctr_fold_wing.L/R controls the flexion of wings
  • ctr_stretch_neck controls the head
  • ctr_jaw_root controls the opening and closing of mouth
  • ctr_FeaM_total.L/R, ctr_FeaT_total.L/R, ctr_FeaR_total.L/R and ctr_FeaRoot.L/R control the rotation of the wing feathers overall
  • ctr_fold_tail controls the flexion and extension of tail feathers
  • ctr_foot.L/R controls the position and rotation of feet
  • Customized attributes:
  • Neck_IKFK: switch the IK/FK of neck
  • Leg_IKFK: switch the IK/FK of legs
  • Leg_Stretch: extension of arms
  • Hip_Follow: bottom following
  • Facial rigging available
  • Every feather is rigged with bones
  • and more...

Animations

  • Loopable flying animation at 30 fps, frame range 17-39;
  • Unloopable swimming animation at 30 fps, frame range 0-450;

[ytb-vid=6280M8J8r0M]

[ytb-vid=uuPRY02mDa0]

Features

  • The model is in meter units at real-world scale. 
  • The particle systems of the feathers are kept, with the render button disabled. And the instance objects of the feathers have also remained.
  • It's normal to see lagging and non-responsive UI while operating, because a lot of processing is applied to create such detailed and realistic feathers.
  • When rendering, the Transparency in Max Bounces should be at least 20 or there will be black areas in the rendering image
  • The initial pose needs to be reset manually if needed. Here are the steps: In pose mode, select all the controllers, then press Alt+R, Alt+G, and Alt+S. Besides, toggle off the surface deform modifiers of the single feathers.
  • The model can be rendered in the current project, without any other adjustment.

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3D Animal | Mute Swan Animated

USD $240.00
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