Introduction
This is a high-quality Mute Swan model with multiple 4K maps, rigging, animation and fur. The model has an unlooped swimming animation, a looping flying animation. And it's made with Blender and Cycles renderer at real-world scale.
The model consists of multiple objects: Body, body feathers, pupils, lens, lacrimal caruncle, tongue, wing feathers, tail feathers, wing facets
Polygons
- Body: vertices 18,065; polygons 18,058
- Body feathers: vertices 262,250; polygons 193,166
- Pupils: vertices 4,996; polygons 4,992
- Lens: vertices 1,028; polygons 1,088
- Lacrimal caruncle: vertices 772; polygons 768
- Tongue: vertices 5,358; polygons 5,288
- Wing feathers: vertices 44,770; polygons 38,520
- Tail feathers: vertices 5,540; polygons 4,702
- Wing facets: vertices 62,369; polygons 51,582
- Total: vertices 342,779; polygons 266,592
Formats
There is a Blender project and an OBJ file.
Textures
- JU0L521A8_MuteSwan_Body_Feather_BaseColor.png, 4096*4096
- JU0L521A8_MuteSwan_Body_Feather_Normal.png, 4096*4096
- JU0L521A8_MuteSwan_Body_Normal_1001.png, 4096*4096
- JU0L521A8_MuteSwan_Body_Normal_1002.png, 4096*4096
- JU0L521A8_MuteSwan_Body_Normal_1003.png, 4096*4096
- JU0L521A8_MuteSwan_Body_Specular_1001.png, 4096*4096
- JU0L521A8_MuteSwan_Body_Specular_1002.png, 4096*4096
- JU0L521A8_MuteSwan_Body_Specular_1003.png, 4096*4096
- JU0L521A8_MuteSwan_Eye_BaseColor.png, 4096*4096
- JU0L521A8_MuteSwan_Female_Body_BaseColor_1001.png, 4096*4096
- JU0L521A8_MuteSwan_Female_Body_BaseColor_1002.png, 4096*4096
- JU0L521A8_MuteSwan_Female_Body_BaseColor_1003.png, 4096*4096
- JU0L521A8_MuteSwan_Hair_ID_1001.png, 4096*4096
- JU0L521A8_MuteSwan_Hair_ID_1002.png, 4096*4096
- JU0L521A8_MuteSwan_Hair_ID_1003.png, 4096*4096
- JU0L521A8_MuteSwan_Lower_Wing_Feather_BaseColor.png, 4096*4096
- JU0L521A8_MuteSwan_Lower_Wing_Feather_Normal.png, 4096*4096
- JU0L521A8_MuteSwan_Mid_Wing_Feather01_BaseColor.png, 4096*4096
- JU0L521A8_MuteSwan_Mid_Wing_Feather01_Normal.png, 4096*4096
- JU0L521A8_MuteSwan_Mid_Wing_Feather02_BaseColor.png, 4096*4096
- JU0L521A8_MuteSwan_Mid_Wing_Feather02_Normal.png, 4096*4096
- JU0L521A8_MuteSwan_Scapular_BaseColor.png, 2048*2048
- JU0L521A8_MuteSwan_Tail_Feather_BaseColor.png, 4096*4096
- JU0L521A8_MuteSwan_Tail_Feather_Normal.png, 4096*4096
- JU0L521A8_MuteSwan_Tongue_BaseColor.png, 4096*4096
- JU0L521A8_MuteSwan_Tongue_Normal.png, 4096*4096
- JU0L521A8_MuteSwan_Upper_Wing_Feather_BaseColor.png, 4096*4096
- JU0L521A8_MuteSwan_Upper_Wing_Feather_Normal.png, 4096*4096
- JU0L521A8_MuteSwan_Wing_Feather_BaseColor.png, 4096*4096
- JU0L521A8_MuteSwan_Wing_Feather_Normal.png, 4096*4096
Rigging
Full controllers are available to make it easier to create postures and animations. The features are as follows:
- ctr_spine._b controls the entire model
- ctr_spine._f controls the entire model
- ctr_fold_wing.L/R controls the flexion of wings
- ctr_stretch_neck controls the head
- ctr_jaw_root controls the opening and closing of mouth
- ctr_FeaM_total.L/R, ctr_FeaT_total.L/R, ctr_FeaR_total.L/R and ctr_FeaRoot.L/R control the rotation of the wing feathers overall
- ctr_fold_tail controls the flexion and extension of tail feathers
- ctr_foot.L/R controls the position and rotation of feet
- Customized attributes:
- Neck_IKFK: switch the IK/FK of neck
- Leg_IKFK: switch the IK/FK of legs
- Leg_Stretch: extension of arms
- Hip_Follow: bottom following
- Facial rigging available
- Every feather is rigged with bones
- and more...
Animations
- Loopable flying animation at 30 fps, frame range 17-39;
- Unloopable swimming animation at 30 fps, frame range 0-450;
[ytb-vid=6280M8J8r0M]
[ytb-vid=uuPRY02mDa0]
Features
- The model is in meter units at real-world scale.
- The particle systems of the feathers are kept, with the render button disabled. And the instance objects of the feathers have also remained.
- It's normal to see lagging and non-responsive UI while operating, because a lot of processing is applied to create such detailed and realistic feathers.
- When rendering, the Transparency in Max Bounces should be at least 20 or there will be black areas in the rendering image
- The initial pose needs to be reset manually if needed. Here are the steps: In pose mode, select all the controllers, then press Alt+R, Alt+G, and Alt+S. Besides, toggle off the surface deform modifiers of the single feathers.
- The model can be rendered in the current project, without any other adjustment.