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Available in Unreal Engine format and Blender format
UE Overview
This is a high-quality Indian peafowl character designed for Unreal Engine 5.4.2 and later. It's meticulously produced with the model, textures, materials, rigging and animations, ready for your project.
Key Features
Model details: With a total vertex count of 237,906, and polygon count of 347,252, the detail and realism of the model are well ensured.
Textures and materials: Most of the textures are created at 4K resolution. The textures have been imported into UE and optimized.
Size of Maps
JF0LA12A4_IndianPeafowl_WingCoverts_Bump.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_WingCoverts_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_WingCoverts_Alpha.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_RemigesSE_Normal.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_RemigesSE_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_RemigesSE_Alpha.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_RemigesPR_Normal.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_RemigesPR_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_RemigesPR_Alpha.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_Rectrices_Normal.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_Rectrices_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_Rectrices_Alpha.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_Head_Normal.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_Head_Height.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_Head_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_Head_AO.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_Dirt01_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CovertsUPEye_Normal.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CovertsUPEye_ID.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CovertsUPEye_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CovertsUP02_Hair_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CovertsUP01_Hair_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CovertsMIV_Alpha.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CovertsDP_Normal.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CovertsDP_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CovertsDP_Alpha.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CoversMED_Normal.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CoversMED_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CoversMED_Alpha.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_Body_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_BackFeather_ID.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_BackFeather_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_BackFeather_Alpha.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_BackFeather_mask.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_AbdomenFeather_BaseColor.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_AbdomenFeather_Alpha.uasset, 4096* 4096
JF0LA12A4_IndianPeafowl_CovertsUP01_BaseColor.uasset, 2048* 2048
JF0LA12A4_IndianPeafowl_CovertsMIV_BaseColor.uasset, 2048* 2048
JF0LA12A4_IndianPeafowl_CovertsUP02_BaseColor.uasset, 2048* 2048
JF0LA12A4_IndianPeafowl_Hair_Neck01_ID.uasset, 1024* 1024
JF0LA12A4_IndianPeafowl_Body_ID.uasset, 1024* 1024
JF0LA12A4_IndianPeafowl_Hair_Neck02_ID.uasset, 1024* 1024
JF0LA12A4_IndianPeafowl_Head_ID.uasset, 1600* 1600
JF0LA12A4_IndianPeafowl_Eye_BaseColor.uasset, 512* 512
Rigging
Four sets of rigging have been created for the "IndianPeafowl" character:
IndianPeafowl_Body_CtrlRig: The body rigging.
IndianPeafowl_CovertsUP01_CtrlRig: The CovertsUP01 rigging.
IndianPeafowl_CovertsUP02_CtrlRig: The CovertsUP02 rigging.
IndianPeafowl_TailPile_CtrlRig: The tail rigging.
With fine controllers, it's easier to create postures and animations, the features are as follows:
IndianPeafowl_Body_CtrlRig
IndianPeafowl_Rig_ctrl: Controls the whole body.
DEF_spine_a_ctrl_2: Controls the center of gravity.
DEF_spine_a_ctrl, DEF_spine_b_ctrl, DEF_spine_c_ctrl, DEF_spine_d_ctrl: FK controllers for the spine.
DEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_c_ctrl...: FK controllers for the neck.
DEF_head_ctrl: Controls the head.
DEF_eye_L_ctrl, DEF_eye_R_ctrl: Controls the eyes.
DEF_mouth_ctrl: Controls the lower jaw.
DEF_shoulder_L_ctrl, DEF_shoulder_R_ctrl: Controls the shoulders.
DEF_WingRoot_L_ctrl, DEF_WingMid_L_ctrl, DEF_WingTip_a_L_ctrl, DEF_WingTip_b_L_ctrl, DEF_WingTip_c_L_ctrl: Controls the left wing.
DEF_WingRoot_R_ctrl, DEF_WingMid_R_ctrl, DEF_WingTip_a_R_ctrl, DEF_WingTip_b_R_ctrl, DEF_WingTip_c_R_ctrl: Controls the right wing.
Leg_pole_vector_L_ctrl, Leg_pole_vector_R_ctrl: Pole vector controllers for the legs.
Foot_IK_L_ctrl, Foot_IK_R_ctrl: IK controllers for the feet.
leg_ikfk_switch_L, leg_ikfk_switch_R: Switches between IK/FK controllers for the legs using Boolean values.
Each feather comes with an individual controller for independent control.
IndianPeafowl_CovertsUP01_CtrlRig
IndianPeafowl_CovertsUP01_Rig_ctrl: Controls the whole model.
DEF_CovertsUP_U13_c_001_L_ctrl_3, DEF_CovertsUP_U13_c_001_R_ctrl_3, DEF_CovertsUP_U5_a_001_L_ctrl_3, DEF_CovertsUP_U5_a_001_R_ctrl_3, DEF_CovertsUP_U6_a_001_ctrl_2: Linkage controllers for the feathers.
DEF_CovertsUP_Eye_U2_a_003_L_ctrl_2, DEF_CovertsUP_Eye_U2_b_003_L_ctrl_2...DEF_CovertsUP_Eye_U2_a_003_R_ctrl_2, DEF_CovertsUP_Eye_U2_b_003_R_ctrl_2...: Bending controllers for individual feathers.
Each feather can be controlled independently.
IndianPeafowl_CovertsUP02_CtrlRig
IndianPeafowl_CovertsUP02_Rig_ctrl: Controls the whole model.
DEF_CovertsUP_U4_g_001_L_ctrl_3, DEF_CovertsUP_U4_g_001_R_ctrl_3, DEF_CovertsUP_U00_v_001_L_ctrl_3, DEF_CovertsUP_U00_v_001_R_ctrl_3, DEF_CovertsUP_U4_a_001_L_ctrl_3, DEF_CovertsUP_U4_a_001_R_ctrl_3...: Linkage controllers for the feathers.
DEF_CovertsUP_U00_b_014_L_ctrl_2, DEF_CovertsUP_U00_c_014_L_ctrl_2...DEF_CovertsUP_U00_b_014_R_ctrl_2, DEF_CovertsUP_U00_c_014_R_ctrl_2...: Bending controllers for each feather.
Each feather comes with an independent controller.
IndianPeafowl_TailPile_CtrlRig:
IndianPeafowl_TailPile_Rig_ctrl: Controls the whole structure
DEF_FeaTail_U_a_001_ctrl, DEF_FeaTail_U_a_002_ctrl, DEF_FeaTail_U_b_001_ctrl, DEF_FeaTail_U_c_001_ctrl...: FK controllers for the tail.
Each rigging set includes backwards solve in CtrlRig, allowing users to adjust existing animations in UE.
And more.
Animation
Unlooped eating animation at 30 fps, frame range 0-315
Unlooped spread-tail animation at 30 fps, frame range 0-140
Loopable walking animation at 30 fps, frame range 0-32
Technical Specifications
Platform Compatibility: Compatible with PC, Mac, and mobile platforms.
UE Version Support: Designed for UE5.4.2 and above.
Asset Format: This asset is provided as a complete Unreal Engine project package.
Usage Notes
Ensure your Unreal Engine version is 5.4.2 or higher.
This model uses the Groom hair system, so make sure the "groom" plugin is enabled.
Hair is bound to the model, and "support Compute Skin Cache" should be enabled in the project settings.
Due to the high detail of the model and textures, as well as the large amount of hair, it is recommended to use it on high-performance devices.
When importing the project, keep the file directory structure intact to ensure all linked resources are correctly loaded.
For the hair material, it's recommended to adjust brightness and reflection based on scene lighting.
Blender model details:
Available in Unreal Engine format and Blender format
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