Individual License is limited to a single person using the Models for personal use or school use as a student; or a freelancer on limited projects that do not qualify as a Studio use. Any Model file licensed under an Individual license cannot be assigned to an entity; accessed by anyone other than the one Individual; or stored on any server that can be accessed by others. View the complete license.
Available in Unreal Engine format and Blender format
Blender model details:
Presenting a highly realistic OrangeCat character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Model Details: Total vertex count is 89,695 and polygon count is 89,134, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the cat's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JC0L219A4_OrangeCat_BodyHair_BaseColor.uasset, 4096 *4096
JC0L219A4_OrangeCat_BodyHair_Msak.uasset, 4096 *4096
JC0L219A4_OrangeCat_BodySkin_BaseColor.uasset, 4096 *4096
JC0L219A4_OrangeCat_BodySkin_Normal.uasset, 4096 *4096
JC0L219A4_OrangeCat_BodySkin_Specular.uasset, 4096 *4096
JC0L219A4_OrangeCat_BodySkin_SSS.uasset, 4096 *4096
JC0L219A4_OrangeCat_Eye_BaseColor.uasset, 2048 *2048
JC0L219A4_OrangeCat_Eye_Normal.uasset, 2048 *2048
JC0L219A4_OrangeCat_Eye_Specular.uasset, 2048 *2048
JC0L219A4_OrangeCat_OralCavity_BaseColor.uasset, 4096 *4096
JC0L219A4_OrangeCat_OralCavity_Normal.uasset, 4096 *4096
JC0L219A4_OrangeCat_OralCavity_Specular.uasset, 4096 *4096
OrangeCat_Rig_ctrl_2: Control the entire model's global movement and orientation.
DEF_spine_a_ctrl, DEF_spine_b_ctrl, DEF_spine_f_ctrl, DEF_spine_d_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_a_ctrl and DEF_neck_c_ctrl: Control different segments of the neck.
DEF_head_ctrl: Main controller for the head.
DEF_chin_a_ctrl and DEF_chin_b_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_L_ctrl_2, DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl...: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl...: Controllers for the right ear.
DEF_scapular_L_ctrl adn DEF_scapular_R_ctrl: Left and right shoulder controllers respectively.
DEF_thigh_L_ctrl and DEF_thigh_R_ctrl: Controllers for the left and right pelvic regions.
DEF_palm_f_L_ctrl_2, DEF_palm_f_R_ctrl_2, DEF_palm_b_L_ctrl_2 and DEF_palm_b_R_ctrl_2: IK master controllers for the four limbs.
DEF_tail_a_ctrl, DEF_tail_b_ctrl, DEF_tail_c_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the cat.
Loopable running animation at 30 fps, frame range 0-16
Loopable trotting animation at 30 fps, frame range 0-301
Loopable walking animation at 30 fps, frame range 0-360
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the ""Virtual Texturing"" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Available in Unreal Engine format and Blender format
This is a realistic African rhinoceros model with a nice topology mesh, completely rigged and animated. We make three different animations to meet different requirements. The model is made with Blender and Cycles renderer in the real-world scale.
Introduction This is a high-quality tree frog model with 4K maps, rigging and animations. It's made with Blender and Cycles renderer at real-world scale. The model consists of 3 objects: Body,...
Description Introduction This is a close-to-realistic marine creature, short-beaked common dolphin with rigging, animation, unwrapped UV, and the texture of a real creature. The model is made with...
Blender model details: UE Overview Presenting a highly realistic GermanShepherd character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses...
Introduction This is a goat model with multiple 4K UDIM maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale. The model consists of 11 objects: Body,...