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Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic calico cat character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 89,053 and polygon count is 88,494, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the calico cat's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JC0L219A1_CalicoCat01_BodyHair_BaseColor.uasset, 40964096
JC0L219A1_CalicoCat01_BodyHair_Mask02.uasset, 40964096
JC0L219A1_CalicoCat01_BodyHair_Mask.uasset, 40964096
JC0L219A1_CalicoCat01_BodySkin_BaseColor.uasset, 40964096
JC0L219A1_CalicoCat01_BodySkin_Normal.uasset, 40964096
JC0L219A1_CalicoCat01_BodySkin_Specular.uasset, 40964096
JC0L219A1_CalicoCat01_BodySkin_SubsurfaceAmount.uasset, 40964096
JC0L219A1_CalicoCat01_Eye_BaseColor.uasset, 40964096
JC0L219A1_CalicoCat01_Eye_Normal.uasset, 40964096
JC0L219A1_CalicoCat01_Eye_Specular.uasset, 40964096
JC0L219A1_CalicoCat01_HeadHair_BaseColor.uasset, 40964096
JC0L219A1_CalicoCat01_HeadHair_Mask.uasset, 40964096
JC0L219A1_CalicoCat01_HeadSkin_BaseColor.uasset, 40964096
JC0L219A1_CalicoCat01_HeadSkin_Normal.uasset, 40964096
JC0L219A1_CalicoCat01_HeadSkin_Specular.uasset, 40964096
JC0L219A1_CalicoCat01_HeadSkin_SubsurfaceAmount.uasset, 40964096
JC0L219A1_CalicoCat01_OralCavity_BaseColor.uasset, 40964096
JC0L219A1_CalicoCat01_OralCavity_Normal.uasset, 40964096
JC0L219A1_CalicoCat01_OralCavity_Specular.uasset, 40964096
JC0L219A1_CalicoCat01_Sclera_BaseColor.uasset, 10241024
JC0L219A1_CalicoCat01_Hair_Mask01.uasset, 40964096
JC0L219A1_CalicoCat01_Hair_Mask02.uasset, 40964096
JC0L219A1_CalicoCat01_Skin_Mask.uasset, 1024*1024
Rigging
Global Control:
CalicoCat01_Rig_ctrl_2: Control the entire model's global movement and orientation.
Spine Control:
DEF_spine_a_ctrl, DEF_spine_b_ctrl, DEF_spine_f_ctrl, DEF_spine_d_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_a_ctrl and DEF_neck_c_ctrl: Control different segments of the neck.
DEF_head_ctrl: Main controller for the head.
DEF_chin_a_ctrl and DEF_chin_b_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_L_ctrl_2, DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl...: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl...: Controllers for the right ear.
Limbs Control:
DEF_scapular_L_ctrl adn DEF_scapular_R_ctrl: Left and right shoulder controllers respectively.
DEF_thigh_L_ctrl and DEF_thigh_R_ctrl: Controllers for the left and right pelvic regions.
DEF_palm_f_L_ctrl_2, DEF_palm_f_R_ctrl_2, DEF_palm_b_L_ctrl_2 and DEF_palm_b_R_ctrl_2: IK master controllers for the four limbs.
Tail Control:
DEF_tail_a_ctrl, DEF_tail_b_ctrl, DEF_tail_c_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the calico cat.
Animation
Loopable running animation at 30 fps, frame range 0-16
Loopable trotting animation at 30 fps, frame range 0-301
Loopable walking animation at 30 fps, frame range 0-360
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the "Virtual Texturing" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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