Without animation
With all animations
Introduction
This is an orange cat model with multiple 4K maps, fur, rigging, and animations. It's made with Blender and Cycles renderer.
The models consist of the body, paws, eyelids2, lacrimal glands2, oral cavity, lens2, irises2, tongue, teeth*2.
[ytb-vid=8p-l-ZEWj-Q]
Polygons
Body: vertices 44,520; polygons 44,422
Paws: vertices 11,394; polygons 11,196
Eyelids*2: vertices 342; polygons 288
Lacrimal glands*2: vertices 1,968; polygons 1,920
Oral cavity: vertices 9,256; polygons 9,184
Lens*2: vertices 964; polygons 1,024
Irises*2: vertices 1,538; polygons 1,504
Tongue: vertices 5,001; polygons 4,940
Teeth*2: vertices 14,712; polygons 14,656
Total: vertices 89,695; polygons : 89,134
Formats
There is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation.
Textures
JC0L219A4_OrangeCat_BodyHair_BaseColor_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodyHair_BaseColor_1002.png, 4096*4096
JC0L219A4_OrangeCat_BodyHair_Msak_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodyHair_Msak_1002.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_BaseColor_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_BaseColor_1002.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_Normal_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_Normal_1002.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_SSS_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_SSS_1002.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_Specular_1001.png, 4096*4096
JC0L219A4_OrangeCat_BodySkin_Specular_1002.png, 4096*4096
JC0L219A4_OrangeCat_Eye_BaseColor.png, 2048*2048
JC0L219A4_OrangeCat_Eye_Normal.png, 2048*2048
JC0L219A4_OrangeCat_Eye_Specular.png, 2048*2048
JC0L219A4_OrangeCat_OralCavity_BaseColor.png, 4096*4096
JC0L219A4_OrangeCat_OralCavity_Normal.png, 4096*4096
JC0L219A4_OrangeCat_OralCavity_Specular.png, 4096*4096
Rigging
With full controllers, including IK/FK switch and facial rigging, users can animate the model easily. The features are as follows:
CTR_leg_f/b.L/R comes with 3 customized attributes:
IK-FK controls the IK/FK switch of the legs;
Pole_target controls the switch of control methods of the pole vector;
stretch_CTR controls the stretch limit of the legs.
CTR_gravity_b comes with a customized attribute Tail_roll which controls whether the tail moves following the parent controller.
CTR_gravity_f comes with 2 customized attributes:
Roll_Head controls whether the head moves following the parent controller;
Roll_Neck controls whether the neck moves following the parent controller.
CTR_head comes with a customized attribute Eye_follow which controls whether the eyes move following the parent controller.
CTR_eye_a.L comes with a customized attributes pupil which controls the dilation and contraction of the pupils.
CTR_ROLL_foot_b/f.L/R controls the squeeze effect of the footpads by Z-location.
And more...
Animations
Loopable running animation at 30 fps, frame range 0-16
Loopable trotting animation at 30 fps, frame range 0-301
Loopable walking animation at 30 fps, frame range 0-360
[ytb-vid=-bJza5DBI1o]
[ytb-vid=HtlwLeTSRV0]
[ytb-vid=lwcIojvmFiU]
Features
The model is in meter units at a real-world scale.
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Without animation
With all animations
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