If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$40: Customize a character pose according to your preference.
+$200-600：Customize a character animation for less than 4 seconds.
+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.
+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.
+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers and animations. The hair can be either groom or hair cards.
This is an American black bear model with multiple 4K maps, fur, rigging, animations, and a real oral cavity. It's made with Blender and Cycles renderer at a real-world scale.
It consists of body, claws, tear01, tear02, nose, sclerae, irises, teeth.
Body: vertices 55,100; polygons ; 55,088
Claws: vertices vertices 9240; polygons ; 9,040
Tear01: vertices 388; polygons ; 384
Tear02: vertices 784; polygons ; 704
Nose: vertices 1,023; polygons ; 996
Sclerae: vertices 1,796; polygons ; 1,732
Irises: vertices 1,252; polygons ; 1,248
Teeth: vertices 8,332; polygons ; 7,982
Total: vertices 77,915; polygons ; 77,174
There is a Blender project and an OBJ file without rigging or animation.
With full controllers, it's easier to create postures and animations. The features are as follows:
CTR_root controls the movement of the entire model, and its customized attribute Follow_Head controls whether the head moves following the parent controller; Follow_Neck controls whether the neck moves following the parent controller; IKFK_Leg_B_L, IKFK_Leg_B_R, IKFK_Leg_F_L and IKFK_Leg_F_R are to switch between IK/FK of the limbs, which is non-seamless; Stretch_Leg_B_L, Stretch_Leg_B_R, Stretch_Leg_F_L and Stretch_Leg_F_R control the stretch limit of the limbs.
CTR_gravity controls the movement of the center of gravity of the body.
CTR_spine_c, CTR_spine_b and CTR_spine_a control the movement of the former, middle and latter spine.
CTR_foot_fr_a.L, CTR_foot_fr_a.R, CTR_foot_bk_a.L and CTR_foot_bk_a.R control the movement of the limbs.
CTR_sole_roll_bk_a.L, CTR_sole_roll_bk_a.R, CTR_sole_roll_fr_a.L and CTR_sole_roll_fr_a.R control the foot pad raising, and its customized attribute Follow_ankle controls whether the ankle rotates following the foot pad.
CTR_paw_root_bk_a.L, CTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R and CTR_paw_root_bk_a.R control the extension and flexion of the toes.
CTR_head controls the head.
CTR_neck_a and CTR_neck_b control the neck.
CTR_jaw_a and CTR_jaw_b control the jaw.
CTR_eye.L and CTR_eye.R control the movement of the eyes.
CTR_eyelid_root.L and CTR_eyelid_root.R control the winkle.
Each toe comes with a separate controller, the face, neck and belly come with fine controllers which control the subtle details.
Unlooped feeding animation at 30 fps, frame range 0-330
Loopable walking animation at 30 fps, frame range 0-40
Loopable running animation at 30 fps, frame range 0-13
To run faster, the fur is hidden with Render enabled.
The model can be rendered in the current project without any other adjustments.
This is a set of realistic barley models with 17 varying shapes made with Blender 2.82. These are medium polys with the support for close shots. There are 4K PBR maps with rich details, which will add realism to the scenes.
Introduction This is a realistic baby anteater model with multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at a real-world scale. It consists of body, 2...
Introduction This is a white hen model with multiple 4K maps, rigging, and 3 animations. It's made with Blender and Cycles renderer at a real-world scale. It consists of body claws, lacrimal...
Animations: Unlooped WalkAndLook animation Loopable trotting animation Loopable walking animation