American Black Bear Animated | VFX Grace

Rigged

Without animations

$350
Choose License:

Animated

With animations

$500
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Rigged
VR/AR/Low-poly
PBR
Polygons
77,174
Vertices
77,915
Textures
Materials

Introduction

This is an American black bear model with multiple 4K maps, fur, rigging, animations, and a real oral cavity. It's made with Blender and Cycles renderer at a real-world scale.

It consists of body, claws, tear01, tear02, nose, sclerae, irises, teeth.

Polygons

Body: vertices 55,100; polygons ; 55,088

Claws: vertices vertices 9240; polygons ; 9,040

Tear01: vertices 388; polygons ; 384

Tear02: vertices 784; polygons ; 704

Nose: vertices 1,023; polygons ; 996

Sclerae: vertices 1,796; polygons ; 1,732

Irises: vertices 1,252; polygons ; 1,248

Teeth: vertices 8,332; polygons ; 7,982

Total: vertices 77,915; polygons ; 77,174

Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

JF0L811A1_AmericanBlackBear_Body_BaseColor.png, 4096*4096

JF0L811A1_AmericanBlackBear_Body_Specular.png, 4096*4096

JF0L811A1_AmericanBlackBear_Body_SubsurfaceAmount.png, 4096*4096

JF0L811A1_AmericanBlackBear_Eye_BaseColor.png, 1024*1024

JF0L811A1_AmericanBlackBear_Hair_BaseColor.png, 4096*4096

JF0L811A1_AmericanBlackBear_Normal.png, 4096*4096

JF0L811A1_AmericanBlackBear_Nose_BaseColor.png, 4096*4096

JF0L811A1_AmericanBlackBear_Nose_Normal.png, 4096*4096

JF0L811A1_AmericanBlackBear_Nose_Specular.png, 4096*4096

Rigging

With full controllers, it's easier to create postures and animations. The features are as follows:

CTR_root controls the movement of the entire model, and its customized attribute Follow_Head controls whether the head moves following the parent controller; Follow_Neck controls whether the neck moves following the parent controller; IKFK_Leg_B_L, IKFK_Leg_B_R, IKFK_Leg_F_L and IKFK_Leg_F_R are to switch between IK/FK of the limbs, which is non-seamless; Stretch_Leg_B_L, Stretch_Leg_B_R, Stretch_Leg_F_L and Stretch_Leg_F_R control the stretch limit of the limbs.

CTR_gravity controls the movement of the center of gravity of the body.

CTR_spine_c, CTR_spine_b and CTR_spine_a control the movement of the former, middle and latter spine.

CTR_foot_fr_a.L, CTR_foot_fr_a.R, CTR_foot_bk_a.L and CTR_foot_bk_a.R control the movement of the limbs.

CTR_sole_roll_bk_a.L, CTR_sole_roll_bk_a.R, CTR_sole_roll_fr_a.L and CTR_sole_roll_fr_a.R control the foot pad raising, and its customized attribute Follow_ankle controls whether the ankle rotates following the foot pad.

CTR_paw_root_bk_a.L, CTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R and CTR_paw_root_bk_a.R control the extension and flexion of the toes.

CTR_head controls the head.

CTR_neck_a and CTR_neck_b control the neck.

CTR_jaw_a and CTR_jaw_b control the jaw.

CTR_eye.L and CTR_eye.R control the movement of the eyes.

CTR_eyelid_root.L and CTR_eyelid_root.R control the winkle.

Each toe comes with a separate controller, the face, neck and belly come with fine controllers which control the subtle details.

And more...

Animations

Unlooped feeding animation at 30 fps, frame range 0-330

Loopable walking animation at 30 fps, frame range 0-40

Loopable running animation at 30 fps, frame range 0-13

Features

To run faster, the fur is hidden with Render enabled.

The model can be rendered in the current project without any other adjustments.

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Rigged

Without animations

$350
Choose License:

Animated

With animations

$500
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Rigged
VR/AR/Low-poly
PBR
Polygons
77,174
Vertices
77,915
Textures
Materials
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