This is a black cattle model with textures, fur, rigging and four animations. It's made with Blender and Cycles renderer at real-world scale.
The model consists of body, eyes, oral cavity, lacrimal glands, teeth and tongue.
Body: vertices 29,542; polygons 29,460
Eyes: vertices 2,186; polygons 2,304
Oral cavity: vertices 1,801; polygons 1,797
Lacrimal glands: vertices 168; polygons 166
Teeth: vertices 3,520; polygons 3,456
Tongue: vertices 642; polygons 640
Total: vertices 37,859; polygons 37,823
There is a Blender project and an OBJ file without rigging or animation.
With full controllers, it's easier to create postures and animations. The features are as follows:
CTR_Tail comes with customized attribute Tail_Follow which controls whether the tail moves following the parent controller.
CTR_Neck comes with customized attribute: Head_Follow controls whether the head moves following the parent controller; Neck_Follow ontrols whether the neck moves following the parent controller; Head_Follow only works when Neck_Followis set to 1; Neck_IKFK controls the non-seamless switch of IK/FK of the neck.
CTR_Leg_B_Other.L and CTR_Leg_B_Other.R come with customized attributes: IK-FK controls the non-seamless switch of IK/FK of the hind legs; Leg-Stretch controls the stretch limit of the legs in IK mode.
CTR_Leg_F_Other.L and CTR_Leg_F_Other.R come with customized attributes: IK%FK controls the non-seamless switch of IK/FK of the forelegs; Leg-stretch controls the stretch limit of the legs in IK mode; knee_shake removes the knee jitter during animation.
CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.
eye.L.001 and eye.R.001 control the winkle.
CTR_masticate controls the mastication by Location.
Fine facial controllers support detailed expressions creation.
The body has more finer controllers which help create subtle animations.
Unlooped watching animation at 30 fps, frame range 0-360
Loopable walking animation at 30 fps, frame range 0-190
Unlooped eating animation at 30 fps, frame range 0-367
Loopable trotting animation at 30 fps, frame range 0-180
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The hair dynamics have been baked and are ready to be used.
The soft body dynamics of the body in four projects have been baked and are ready to be used. If you want to modify the animations, you need to disable the soft body dynamics.
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D, and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those software. You can contact the website to consult the result of format conversion before deciding whether to purchase.
Animations Unlooped lying animation Unlooped watching animation Loopable running animation Unlooped walking animation
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