Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic young cheetah character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 168,562 and polygon count is 167,424, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the young cheetah's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
Cheetah_Young_Body02_BaseColor.uasset, 4096* 4096
Cheetah_Young_Body_BaseColor.uasset, 4096* 4096
Cheetah_Young_Eye_BaseColor.uasset, 2048* 2048
Cheetah_Young_Hair_Tail.uasset, 4096* 4096
Cheetah_Young_Head02_BaseColor.uasset, 4096* 4096
Cheetah_Young_Head_BaseColor.uasset, 4096* 4096
Cheetah_Young_Head_ID.uasset, 4096* 4096
Cheetah_Young_Head_Skin_BaseColor.uasset, 4096* 4096
Cheetah_Young_Head_Specular.uasset, 4096* 4096
Cheetah_Young_Head_SSS.uasset, 4096* 4096
Cheetah_Young_OralCavity_BaseColor.uasset, 2048* 2048
Cheetah_Young_OralCavity_Normal.uasset, 2048* 2048
Ear_F.uasset, 1024* 1024
Hair02_Body.uasset, 1024* 1024
Hair_Back01.uasset, 1024* 1024
Hair_Back02.uasset, 1024* 1024
Hair_Body02.uasset, 1024* 1024
Hair_Foot.uasset, 1024* 1024
Hair_Head.uasset, 1024* 1024
Hair_Nose.uasset, 1024* 1024
Rigging
Global Control:
Cheetah_Young_Rig_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF-neck_000_ctrl, DEF_spine_d_ctrl, DEF-spine_001_ctrl and DEF-spine_000_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF-neck_003_ctrl, DEF-neck_002_ctrl and DEF-neck_001_ctrl: Control different segments of the neck.
DEF-head_ctrl: Main controller for the head.
DEF-jaw_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_ctrl, DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
Ear Control:
DEF-ear_000_L_ctrl, DEF-ear_001_L_ctrl and DEF-ear_002_L_ctrl: Controllers for the left ear.
DEF-ear_000_R_ctrl, DEF-ear_001_R_ctrl and DEF-ear_002_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF-shoulder_L_ctrl and DEF-shoulder_R_ctrl: Left and right shoulder controllers respectively.
DEF-thigh_B_L_ctrl and DEF-thigh_B_R_ctrl: Controllers for the left and right pelvic regions.
DEF-foot_F_L_ctrl_2, DEF-foot_F_R_ctrl_2, DEF-foot_B_L_ctrl_2 and DEF-foot_B_R_ctrl_2: IK master controllers for the four limbs.
Tail Control:
DEF-tail_010_ctrl, DEF-tail_009_ctrl, DEF-tail_008_ctrl…: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the young cheetah.
Animation
Loopable running animation at 30FPS, frame range 0-12;
Loopable trotting animation at 30FPS, frame range 0-276.
Loopable walking animation at 30FPS, frame range 0-151.
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the "Virtual Texturing" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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