3D Model | Adult Assaf Sheep02 Animated

With 4 Animations

Unlooped eating animation at 30 fps, frame range 0-390 Unlooped watching animation at 30 fps, frame range 0-260 Loopable trotting animation at 30 fps, frame range 0-16 Loopable walking animation at 30 fps, frame range 0-28

$429
Choose License:

With 1 Animation

Loopable walking animation at 30 fps, frame range 0-28

$270
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
131,824
Vertices
132,956
Textures
Materials

Introduction

This is an adult Assaf sheep model with models, 4K maps, fur, rigging and 4 animations. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.

The model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.

Polygons

Body: vertices 46,448; polygons 46,446

Oral cavity: vertices 18,598; polygons 18,378

Tongue: vertices 6,058; polygons 6,056

Teeth: vertices 56,854; polygons 55,960

Sclerae: vertices 1,028; polygons 1,088

Irises: vertices 2,562; polygons 2,496

Lacrimal caruncles: vertices 628; polygons 624

Lacrimal glands: vertices 780; polygons 776

Total: vertices 132,956; polygons 131,824

Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

JC0L226A1_AdultAssafSheep02_Body_Specular.1001.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Body_Roughness.1002.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Body_Roughness.1001.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Body_Normal.1002.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Body_Normal.1001.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Body_BaseColor.1002.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Body_BaseColor.1001.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Tongue_SubsurfaceAmount.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Tongue_Specular.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Tongue_Roughness.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Tongue_Normal.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Tongue_BaseColor.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Skin_Mask.1002.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Skin_Mask.1001.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Pupil_Normal.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Pupil_BaseColor.png, 4096*4096

JC0L226A1_AdultAssafSheep02_OralCavity_Normal.png, 2048*2048

JC0L226A1_AdultAssafSheep02_OralCavity_BaseColor.png, 2048*2048

JC0L226A1_AdultAssafSheep02_Hair_Mask02.png, 2048*2048

JC0L226A1_AdultAssafSheep02_Hair_Mask01.png, 2048*2048

JC0L226A1_AdultAssafSheep02_Hair_BaseColor.1002.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Hair_BaseColor.1001.png, 4096*4096

JC0L226A1_AdultAssafSheep02_Body_Specular.1002.png, 4096*4096

Rigging

With full controllers, postures and animations are easier to create, the features are as follows:

CTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.

CTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.

CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.

CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.

CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.

CTR_masticate controls the mastication by Location on the X axis.

Fine facial controllers support detailed expressions creation.

And more...

Animations

Unlooped eating animation at 30 fps, frame range 0-390

Unlooped watching animation at 30 fps, frame range 0-260

Loopable trotting animation at 30 fps, frame range 0-16

Loopable walking animation at 30 fps, frame range 0-28

Features

To obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93.

To run faster, the fur is hidden, with Render enabled.

If this high resolution isn't necessary, here are some optimization methods:

Decrease the number of hair children, and increase the thickness of hair

Decrease the steps of the Interpolated spine.

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With 4 Animations

Unlooped eating animation at 30 fps, frame range 0-390 Unlooped watching animation at 30 fps, frame range 0-260 Loopable trotting animation at 30 fps, frame range 0-16 Loopable walking animation at 30 fps, frame range 0-28

$429
Choose License:

With 1 Animation

Loopable walking animation at 30 fps, frame range 0-28

$270
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
131,824
Vertices
132,956
Textures
Materials
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