Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
Presenting a highly realistic baby wildebeest character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 78,226 and polygon count is 78,004, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the baby wildebeest's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JF0L811A7_BabyWildebeest_Body_Normal.uasset, 4096 *4096
JF0L811A7_BabyWildebeest_Body_Specular.uasset, 4096 *4096
JF0L811A7_BabyWildebeest_Hair_Body_BaseColor.uasset, 4096 *4096
JF0L811A7_BabyWildebeest_Hair_Head_BaseColor.uasset, 4096 *4096
JF0L811A7_BabyWildebeest_Oralcavity_BaseColor.uasset, 4096 *4096
JF0L811A7_BabyWildebeest_Oralcavity_Normal.uasset, 4096 *4096
JF0L811A7_BabyWildebeest_Pupil_BaseColor.uasset, 4096 *4096
JF0L811A7_BabyWildebeest_Skin_BaseColor.uasset, 4096 *4096
JF0L811A7_BabyWildebeest_Tooth_BaseColor.uasset, 4096 *4096
JF0L811A7_BabyWildebeest_Tooth_Normal.uasset, 4096 *4096
Rigging
Global Control:
BabyWildebeest_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_Neck_000_ctrl, DEF_Spine_004_ctrl, DEF_Spine_002_ctrl and DEF_Spine_001_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_Neck_001_ctrl and DEF_Neck_002_ctrl: Control different segments of the neck.
DEF_Head_ctrl: Main controller for the head.
DEF_Head_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_Pupil_L_ctrl and DEF_Pupil_R_ctrl: Eye controllers.
Ear Control:
DEF_Ear_001_L_ctrl, DEF_Ear_002_L_ctrl, DEF_Ear_003_L_ctrl, DEF_Ear_004_L_ctrl and DEF_Ear_005_L_ctrl: Controllers for the left ear.
DEF_Ear_001_R_ctrl, DEF_Ear_002_R_ctrl, DEF_Ear_003_R_ctrl, DEF_Ear_004_R_ctrl and DEF_Ear_005_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF_Scapular_F_001_L_ctrl and DEF_Scapular_F_001_R_ctrl: Left and right shoulder controllers respectively.
DEF_Crotch_B_003_L_ctrl and DEF_Crotch_B_003_R_ctrl: Controllers for the left and right pelvic regions.
DEF_Wrist_F_001_L_ctrl_2, DEF_Wrist_F_001_R_ctrl_2, DEF_Wrist_B_003_L_ctrl_3_2 and DEF_Wrist_B_003_R_ctrl_3_2: IK master controllers for the four limbs.
Tail Control:
DEF_Tail_001_ctrl, DEF_Tail_002_ctrl, DEF_Tail_003_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the baby wildebeest.
Animation
Unlooped jumping animation at 30 fps, frame range 0-200
Loopable running animation at 30 fps, frame range 0-25
Unlooped watching animation at 30 fps, frame range 0-300
Loopable walking animation at 30 fps, frame range 0-28
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the "Virtual Texturing" option is enabled in UE prior to use.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Blender model details:
Available in Unreal Engine format and Blender format
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