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Introduction
This is a baby wildebeest model with 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer.
It consists of body, oral cavity, lacrimal glands, pupils, corneas, tears, tongue, teeth.
Polygons
Body: vertices 56,551; polygons 56,404
Oral cavity: vertices 5,544; polygons 5,544
Lacrimal glands: vertices 438; polygons 432
Pupils: vertices 1,156; polygons 1,216
Corneas: vertices 964; polygons 1,024
Tears: vertices 234; polygons 216
Tongue: vertices 1,415; polygons 1,392
Teeth: vertices 12,888; polygons 12,800
Total: vertices 79,190; polygons 79,028
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0L811A7_BabyWildebeest_Body_BaseColor.1001.png, 4096*4096
JF0L811A7_BabyWildebeest_Body_BaseColor.1002.png, 4096*4096
JF0L811A7_BabyWildebeest_Body_Normal.1001.png, 4096*4096
JF0L811A7_BabyWildebeest_Body_Normal.1002.png, 4096*4096
JF0L811A7_BabyWildebeest_Body_Specular.1001.png, 4096*4096
JF0L811A7_BabyWildebeest_Body_Specular.1002.png, 4096*4096
JF0L811A7_BabyWildebeest_Oralcavity_BaseColor.png, 4096*4096
JF0L811A7_BabyWildebeest_Oralcavity_Normal.png, 4096*4096
JF0L811A7_BabyWildebeest_Pupil_BaseColor.png, 4096*4096
JF0L811A7_BabyWildebeest_Skin_BaseColor.1001.png, 4096*4096
JF0L811A7_BabyWildebeest_Skin_BaseColor.1002.png, 4096*4096
JF0L811A7_BabyWildebeest_Tooth_BaseColor.png, 4096*4096
JF0L811A7_BabyWildebeest_Tooth_Normal.png, 4096*4096
Rigging
With full controllers, the postures and animations are easier to create. The features are as follows:
CTR_root controls the entire model.
CTR_SpineRoot controls the center of gravity of the body, and its customized attributes "Head_Follow", "Neck follow" and "Tail Follow" control whether the head, the neck and the tail moves following the body separately.
CTR_LegRoot_IK_F.L, CTR_LegRoot_IK_F.R, CTR_LegRoot_IK_B.L and CTR_LegRoot_IK_B.R control the limbs, and their customized attributes control the non-seamless IK/FK switch of the limbs.
CTR_Spine.005, CTR_Spine.003 and CTR_Spine.001 control the former, middle and latter spine separately.
CTR_Eye_U.L, CTR_Eye_D.L, CTR_Eye_U.R and CTR_Eye_D.R control the winkle.
jaw_master controls the opening of the mouth.
There are fine facial controllers which support detailed expressions creation.
The body comes with finer controllers which help create subtle animations.
And more...
Animations
Unlooped jumping animation at 30 fps, frame range 0-200
Loopable running animation at 30 fps, frame range 0-25
Unlooped watching animation at 30 fps, frame range 0-300
Loopable walking animation at 30 fps, frame range 0-28
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The model can be rendered in the current project, without any other adjustment.
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