Introduction
This is a realistic lemur catta model, with textures, animation, rigging, fur, multiple 4K maps in UDIM format to add more details. Skin maps are made separately to enhance realism. The model is completely made with Blender and Cycles renderer at real-world scale.
It consists of 7 objects: Body, lacrimal sacs, lacrimal glands, pupils, corneas, tongue, teeth.
Polygons
- Body: vertices 19,005; polygons 18,978
- Lacrimal sacs: vertices 292; polygons 288
- Lacrimal glands: vertices 88; polygons 84
- Pupils: vertices 386; polygons 384
- Corneas: vertices 964; polygons 1,024
- Tongue: vertices 532; polygons 516
- Teeth: vertices 6,040; polygons 5,736
- Total: vertices 27,307; polygons 27,010
Formats
There is a Blender project and an OBJ file.
Textures
- JC0K902A0_Ring_tailed_lemur_Body_ID.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_Body_BaseColor.1002.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_Body_BaseColor.1001.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_Teeth_Normal.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_Teeth_BaseColor.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_Mouth_Mask.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_Iris02_Mask.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_Iris01_Mask.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_EyeBall_BaseColor.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_Eye_Specular.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_Eye_Normal.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_Eye_BaseColor.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_BodySkin_Specular.1002.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_BodySkin_Specular.1001.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_BodySkin_Normal.1002.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_BodySkin_Normal.1001.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_BodySkin_BaseColor.1002.png, 4096*4096
- JC0K902A0_Ring_tailed_lemur_BodySkin_BaseColor.1001.png, 4096*4096
Rigging
Facial rigging with an expression control panel is available, which supports expression creation
- Squeeze and stretch controller available
- Legs and arms stretch
- Each finger has a separate controller
- And more...
Animations
- Unlooped Eating animation at 30 fps,
- Loopable Walking animation at 30 fps,
- Loopable Running animation at 30 fps,
[ytb-vid=XPDM4zLJHdI]
[ytb-vid=SyTmJ4MEUI0]
[ytb-vid=D03BvUfkkFM]
Features
- The model is in meter units at real-world scale.
- To run quickly, the fur is toggled to Render, with Display disabled. You can enable the Display button if needed.