This giant African snail model is with 4K maps, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.
The model consists of 2 objects: Body, shell.
Body: vertices 13,970; polygons 13,966
Shell: vertices 3,152; polygons 3,128
Total: vertices 17,122; polygons 17,094
There is a Blender project and an OBJ file.
JC0K730A0_GiantAfricanSnail_Body_BaseColor.png, 4096*4096
JC0K730A0_GiantAfricanSnail_Body_Height.png, 4096*4096
JC0K730A0_GiantAfricanSnail_Body_Mask.png, 4096*4096
JC0K730A0_GiantAfricanSnail_Body_Normal.png, 4096*4096
JC0K730A0_GiantAfricanSnail_Shell_BaseColor.png, 4096*4096
JC0K730A0_GiantAfricanSnail_Shell_Normal.png, 4096*4096
It's manually rigged and can be animated completely.
There are many fine controllers which control the deformation of body when the character moves.
Scalable.
PS: The model is too small to be skinned properly, so we scale it up before skinning, then restore it to the original size, thus the scale of JC0K730A0_GiantAfricanSnail_Crawl_grp is 0.028.
Unlooped crawling animation at 30fps, frame range 0-210
[ytb-vid=OkibfurecuM]
The model is in meter units at real-world scale.
The displace modifier is on for a better result.
The model can be rendered in the current project, without any other adjustment.
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