In this tutorial, we will first analyze the physical features of a reference, and then create it in Houdini by Height Fields, FLIP fluid, and Whitewater system. While simulating FLIP, we will detail some FLIP parameters, share the methods of adding FLIP surface details by noise, and optimize and convert FLIP to mesh with our own workflow. The part of whitewater simulation covers the explanation of some parameters as well as the methods of how to customize the source and how to deal with the whitewater further.
Throughout the whole process, we will demonstrate the operation step by step, and take you to discover and solve problems. You can not only master handy techniques, but also get practical experience and tips. Whether you only have some FLIP basics or already possess some Houdini experience, you will definitely benefit a lot after completing this tutorial.
This tutorial offers a deeper understanding of fluid parameters and takes you to get the knack step by step. A lot of amazing skills and tips will surely inspire you to broaden your creation ideas.
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For teams or companies with multiple users, there are two options as below:
The project attached in the tutorial is for Houdini indie, please refer to Houdini agreements for whether it is available for commercial use.
This tutorial mainly focuses on Pyro simulation, and involves various pyro simulations like the volcanic plume, the volcanic bombs, sparse smoke in the air, shockwave smoke, smoke and fire spreading on the terrain, and smoke from rolling rocks, to give you an in-depth understanding of Pyro. Due to the step-by-step nature of Pyro simulations, it’s also suitable for beginners. Besides, there are more modules included, such as Height Field, FLIP simulation on lava creation, RBD simulation on terrain destruction, scene assembly, material, lighting, rendering, and compositing, etc, which gives you an overall knowledge of Houdini. In the scene assembly section, a large number of elements of optimization, processing, placement, complex lighting process, and rendering in layers, all of those can definitely give the learners who want to create epic large-scale scenes an enlightening guidance.
How to sim a Tsunami in Houdini? This is a large-scale tsunami scene tutorial in Houdini, a comprehensive big case with a lot of FX elements. It tackles fluid simulation, RBD simulation, SBD simulation, etc., and is suitable for intermediate and advanced FX artists.
This is an advanced tutorial on dynamic cloud simulation. Compared with the previous Realistic Dynamic Clouds tutorials, it employs some advanced techniques, which makes the controlling of the...
Do you want to make realistic clouds with Houdini? This Houdini tutorial covers the basic knowledge and two practical scene cases, including reference analysis, fluid simulation, scene setup, lighting, materials, rendering, and final compositing.
Really clear and concise.