With a total of 19 lessons and about 10 hours in duration, this tutorial covers the basic knowledge and two practical scene cases, including reference analysis, fluid simulation, scene setup, lighting, materials, rendering, and final compositing.
First of all, I will analyze how clouds form and their characteristics based on the reference. From the real perspective, I'll lead you to simulate a single dynamic cloud in Pyro. In the basic part, I will explain how to make a cloud from scratch, how to find and solve problems, and how to make analysis and adjustment step by step based on the reference. With this part completed, you'll have a solid understanding of controlling the cloud dynamics in Pyro.
After mastering the dynamic cloud simulation, we'll focus on how to make the rolling clouds and the clouds sea timelapse, from scene setup all the way to final rendering and compositing. In the case of the rolling clouds, I will first analyze the reference with you, demonstrate how to split and make the clouds in the scene, and how to control different shapes of the cumulus clouds. Then I'll tell you how to use copy stamp, how to use the wedge node for random simulation in batches, and how to adjust the materials and lighting based on the reference. Finally, I will explain the common parameters involved in mantra rendering volumes, how to optimize rendering, as well as the multiple channels required for post-compositing. Meanwhile, I will also share my experience and some tips. After completing this section, you will definitely become more skilled in cloud control, and grasp the general process of making cloud scenes.
In the case of the clouds sea timelapse, I will take you to create and composite a large scene of the clouds sea. You'll know the techniques and methods of making and setting magnificent scenes, as well as the practical composition knowledge needed for the scene placement, and also how to use instance to create clones in a large quantity. I will adjust the materials, lighting, and rendering under ACES color space, perform multi-channel output, and show you how to customize Cryptomatte channels, which will be conducive to the compositing. Until then, you will be capable of making large cloud scenes on your own.
From the basics to practical cases, this tutorial is suitable for all levels. Whether you are a beginner, or a seasoned FX artist, it will be a nice choice for you.
This set of tutorials are copyrighted by VFX Grace and is only available to individual users. They should not be reproduced, distributed, loaned, subleased, and resold in any way, nor uploaded to any platforms without permission. By purchasing this set of tutorials, you're agreeing to these terms. Any user activity that leads to the above-mentioned infringements will be subject to legal liability.
For teams or companies with multiple users, there are two options as below:
1. purchasing a Commercial license: applies to a team or company with an annual income is above US$100,000.
2. purchasing multiple licenses for all users: applies to a team or company with an annual income below US$100,000, you may purchase multiple single licenses for each of your users.
The project attached in the tutorial is for Houdini indie, please refer to Houdini agreements for whether it is available for commercial use.
This tutorial mainly focuses on Pyro simulation, and involves various pyro simulations like the volcanic plume, the volcanic bombs, sparse smoke in the air, shockwave smoke, smoke and fire spreading on the terrain, and smoke from rolling rocks, to give you an in-depth understanding of Pyro. Due to the step-by-step nature of Pyro simulations, it’s also suitable for beginners. Besides, there are more modules included, such as Height Field, FLIP simulation on lava creation, RBD simulation on terrain destruction, scene assembly, material, lighting, rendering, and compositing, etc, which gives you an overall knowledge of Houdini. In the scene assembly section, a large number of elements of optimization, processing, placement, complex lighting process, and rendering in layers, all of those can definitely give the learners who want to create epic large-scale scenes an enlightening guidance.
How to sim a Tsunami in Houdini? This is a large-scale tsunami scene tutorial in Houdini, a comprehensive big case with a lot of FX elements. It tackles fluid simulation, RBD simulation, SBD simulation, etc., and is suitable for intermediate and advanced FX artists.
This is an advanced tutorial on dynamic cloud simulation. Compared with the previous Realistic Dynamic Clouds tutorials, it employs some advanced techniques, which makes the controlling of the...
Wanna simulate a realistic waterfall in Houdini? This is a Houdini waterfall tutorial, an advanced FLIP course with 10 episodes for over 2.5 hours, which includes terrain creation, FLIP simulation, whitewater source settings and whitewater simulation, materials adjustment, rendering, and compositing.
Looks good but it’s far too expensive.