This is an advanced tutorial on dynamic cloud simulation. Compared with the previous Realistic Dynamic Clouds tutorials, it employs some advanced techniques, which makes the controlling of the shape, the rolling dynamics, and the randomness of clouds more flexible and accurate, with a faster simulation based on Pyro Solver in Houdini18. Firstly, we will analyze the reference to catch the rules and features of the light dynamic cumulus from the aspects of dissipation, gravity, expansion, rolling, turbulence, continuous growing, etc. which greatly affect the realism of clouds. Then we will create and adjust the volume source and build the force fields to generate those features thus to achieve the desired dynamics. Starting from scratch, I will walk you through every step to get the final dynamics. For those who have some basic knowledge about Pyro Solver, this tutorial will definitely give you a more accurate and solid understanding of cloud simulation and dynamic control.
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1. purchasing a Commercial license: applies to a team or company with an annual income is above US$100,000.
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The project attached in the tutorial is for Houdini indie, please refer to Houdini agreements for whether it is available for commercial use.
This tutorial mainly focuses on Pyro simulation, and involves various pyro simulations like the volcanic plume, the volcanic bombs, sparse smoke in the air, shockwave smoke, smoke and fire spreading on the terrain, and smoke from rolling rocks, to give you an in-depth understanding of Pyro. Due to the step-by-step nature of Pyro simulations, it’s also suitable for beginners. Besides, there are more modules included, such as Height Field, FLIP simulation on lava creation, RBD simulation on terrain destruction, scene assembly, material, lighting, rendering, and compositing, etc, which gives you an overall knowledge of Houdini. In the scene assembly section, a large number of elements of optimization, processing, placement, complex lighting process, and rendering in layers, all of those can definitely give the learners who want to create epic large-scale scenes an enlightening guidance.
How to sim a Tsunami in Houdini? This is a large-scale tsunami scene tutorial in Houdini, a comprehensive big case with a lot of FX elements. It tackles fluid simulation, RBD simulation, SBD simulation, etc., and is suitable for intermediate and advanced FX artists.
Wanna simulate a realistic waterfall in Houdini? This is a Houdini waterfall tutorial, an advanced FLIP course with 10 episodes for over 2.5 hours, which includes terrain creation, FLIP simulation, whitewater source settings and whitewater simulation, materials adjustment, rendering, and compositing.
Do you want to make realistic clouds with Houdini? This Houdini tutorial covers the basic knowledge and two practical scene cases, including reference analysis, fluid simulation, scene setup, lighting, materials, rendering, and final compositing.