Introduction
This is a grey goose model with 4K maps, fur, rigging and animations, and each feather is controllable. It's made with Blender and Cycles render at real-world scale.
Description
It consists of body, feathers, legs, irises, sclerae, lacrimal caruncles, teeth, tongue.
Polygons
Body: vertices 9,153; polygons 9,130
Feathers: vertices 396,008; polygons 343,113
Legs: vertices 9,323; polygons 9,306
Irises: vertices 1,220; polygons 1,280
Sclerae: vertices 964; polygons 1,024
Lacrimal caruncles: vertices 168; polygons 130
Teeth: vertices 40,104; polygons 39,296
Tongue: vertices 6,033; polygons 6,000
Total: vertices 462,973; polygons 409,279
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JF0LA12A5_Goose_Bell_Feather_BaseColor.png, 45004500
JF0LA12A5_Goose_Bell_Feather_Normal.png, 45004500
JF0LA12A5_Goose_Body_BaseColor.png, 45004500
JF0LA12A5_Goose_Body_Feather_BaseColor.png, 40964096
JF0LA12A5_Goose_Body_Feather_Normal.png, 40964096
JF0LA12A5_Goose_Body_Hair_ID.png, 20482048
JF0LA12A5_Goose_Body_Normal.png, 45004500
JF0LA12A5_Goose_Body_Specular.png, 45004500
JF0LA12A5_Goose_Chest_Feather_BaseColor.png, 45004500
JF0LA12A5_Goose_Chest_Feather_Normal.png, 45004500
JF0LA12A5_Goose_Eye_BaseColor.png, 40964096
JF0LA12A5_Goose_Eye_Normal.png, 40964096
JF0LA12A5_Goose_Hair_BaseColor.png, 45004500
JF0LA12A5_Goose_Leg_BaseColor.png, 45004500
JF0LA12A5_Goose_Leg_Normal.png, 45004500
JF0LA12A5_Goose_Leg_Specular.png, 45004500
JF0LA12A5_Goose_Lower_Mid_Wing_Feather_BaseColor.png, 40964096
JF0LA12A5_Goose_Lower_Tail_Feather_BaseColor.png, 40964096
JF0LA12A5_Goose_Lower_Wing_Feather02_BaseColor.png, 40964096
JF0LA12A5_Goose_Lower_Wing_Feather02_Normal.png, 40964096
JF0LA12A5_Goose_Mid_Wing_Feather_Normal.png, 40964096
JF0LA12A5_Goose_Tail_Feather_Normal.png, 40964096
JF0LA12A5_Goose_Upper_Mid_Wing_Feather_BaseColor.png, 40964096
JF0LA12A5_Goose_Upper_Tail_Feather_BaseColor.png, 40964096
JF0LA12A5_Goose_Upper_Wing_Feather01_BaseColor.png, 40964096
JF0LA12A5_Goose_Upper_Wing_Feather01_Normal.png, 40964096
JF0LA12A5_Goose_Upper_Wing_Feather02_BaseColor.png, 40964096
JF0LA12A5_Goose_Upper_Wing_Feather02_Normal.png, 40964096
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
Ctrl_whole control controls the entire model.
Ctrl_vertebra control controls the center of gravity.
Ctrl_back vertebra_whirl controls the tail.
Ctrl_front vertebra_whirl.001 and Ctrl_front vertebra_whirl.002 are controllers of the former part of the body.
Ctrl_front vertebra_extrude.004 controls the root of the neck.
Ctrl_IK_skull is the IK controller of the head, and its customized attribute IK_FK controls the IK/FK switch of the neck; Neck_Follow controls whether the neck moves following the parent controller in IK mode.
DEF_shoulder.L and DEF_shoulder.R are controllers of the shoulders, and its customized attribute Wing_Follow controls whether it rotates following the parent controller.
Ctrl_IK_leg.L and Ctrl_IK_leg.R are IK controllers of the foot pads, and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.
Ctrl_wing control controls the folding and unfolding of the tail.
Ctrl_wing control.L and Ctrl_wing control.R control the folding of the wings by their Location.
Fine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.
And more...
Animation
Loopable flying animation at 30 fps, frame range 0-16
Loopable walking animation at 30 fps, frame range 0-32
Unlooped EatGrass animation at 30 fps, frame range 0-300
Unlooped landing animation at 30 fps, frame range 0-265
Tag
goose, bird, fly, animal, realistic, fur, feather, movie, Blender, Cycles
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.
There is a Blender project and an OBJ file without rigging or animation.
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