Individual License is limited to a single person using the Models for personal use or school use as a student; or a freelancer on limited projects that do not qualify as a Studio use. Any Model file licensed under an Individual license cannot be assigned to an entity; accessed by anyone other than the one Individual; or stored on any server that can be accessed by others. View the complete license.
This is a grey goose model with 4K maps, fur, rigging and animations, and each feather is controllable. It's made with Blender and Cycles render at real-world scale.
It consists of body, feathers, legs, irises, sclerae, lacrimal caruncles, teeth, tongue.
Body: vertices 9,153; polygons 9,130
Feathers: vertices 396,008; polygons 343,113
Legs: vertices 9,323; polygons 9,306
Irises: vertices 1,220; polygons 1,280
Sclerae: vertices 964; polygons 1,024
Lacrimal caruncles: vertices 168; polygons 130
Teeth: vertices 40,104; polygons 39,296
Tongue: vertices 6,033; polygons 6,000
Total: vertices 462,973; polygons 409,279
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
With full controllers, postures and animations are easier to create, the features are as follows:
Ctrl_whole control controls the entire model.
Ctrl_vertebra control controls the center of gravity.
Ctrl_back vertebra_whirl controls the tail.
Ctrl_front vertebra_whirl.001 and Ctrl_front vertebra_whirl.002 are controllers of the former part of the body.
Ctrl_front vertebra_extrude.004 controls the root of the neck.
Ctrl_IK_skull is the IK controller of the head, and its customized attribute IK_FK controls the IK/FK switch of the neck; Neck_Follow controls whether the neck moves following the parent controller in IK mode.
DEF_shoulder.L and DEF_shoulder.R are controllers of the shoulders, and its customized attribute Wing_Follow controls whether it rotates following the parent controller.
Ctrl_IK_leg.L and Ctrl_IK_leg.R are IK controllers of the foot pads, and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.
Ctrl_wing control controls the folding and unfolding of the tail.
Ctrl_wing control.L and Ctrl_wing control.R control the folding of the wings by their Location.
Fine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.
Loopable flying animation at 30 fps, frame range 0-16
Loopable walking animation at 30 fps, frame range 0-32
Unlooped EatGrass animation at 30 fps, frame range 0-300
Unlooped landing animation at 30 fps, frame range 0-265
goose, bird, fly, animal, realistic, fur, feather, movie, Blender, Cycles
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.
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