Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
Presenting a highly realistic fennec character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 25,056 and polygon count is 24,548, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the fennec's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
Fennec_Body_BaseColor.uasset, 4096 *4096
Fennec_Body_Specular.uasset, 4096 *4096
Fennec_Eye_BaseColor.uasset, 4096 *4096
Fennec_Hair02_Body_BaseColor.uasset, 4096 *4096
Fennec_Hair02_Head_BaseColor.uasset, 4096 *4096
Fennec_Hair_Body_Mask.uasset, 4096 *4096
Fennec_Nose_Normal.uasset, 4096 *4096
Fennec_OralCavity_BaseColor.uasset, 4096 *4096
Rigging
Global Control:
Fennec_Rig_ctrl1 and Fennec_Rig_ctrl: Control the entire model's global movement and orientation.
Spine Control:
SK_spine_F_ctrl, SK_spine_002_ctrl, SK_spine_002_ctrl_2 and SK_spine_B_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
SK_neck_ctrl and SK_neck_001_ctrl: Control different segments of the neck.
SK_head_ctrl: Main controller for the head.
SK_jaw_ctrl and SK_jaw_001_ctrl, : Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
SK_eye_L_ctrl and SK_eye_R_ctrl: Eye controllers.
Ear Control:
SK_ear_L_ctrl, SK_ear_001_L_ctrl, SK_ear_002_L_ctrl and SK_ear_003_L_ctrl: Controllers for the left ear.
SK_ear_R_ctrl, SK_ear_001_R_ctrl, SK_ear_002_R_ctrl and SK_ear_003_R_ctrl: Controllers for the right ear.
Limbs Control:
SK_shoulder_L_ctrl and SK_shoulder_R_ctrl: Left and right shoulder controllers respectively.
SK_hip_L_ctrl and SK_hip_R_ctrl: Controllers for the left and right pelvic regions.
foot_F_L_ctrl, foot_F_R_ctrl, foot_B_L_ctrl and foot_B_R_ctrl: IK master controllers for the four limbs.
Tail Control:
SK_tail_fk_ctrl, SK_tail_001_fk_ctrl, SK_tail_002_fk_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the fennec.
Animation
Loopable trotting animation at 30 fps, frame range 0-12
Unlooped running animation at 30 fps, frame range 0-290
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the "Virtual Texturing" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Blender model details:
Available in Unreal Engine format and Blender format
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