Notice Before Purchase
Our models were created using Blender. Please note that if you require the models to be converted to UE5 format, there is an additional conversion service fee of $150 per model. Furthermore, if you choose to convert three models at once, the total cost will be $300 instead of $450, meaning that one of the models will be converted free of charge.
This is a high-quality fennec model with multiple 4K maps, rigging, animations and fur. The model is made with Blender and Cycles renderer at real-world scale.
It consistes of the body, 2 anterior chambers, 2 pupils, 2 sclerae, upper gum, lower gum, upper teeth and lower teeth.
Body: vertices 15,922; polygons 15,852
Anterior chambers: vertices 434; polygons 408
Pupils: vertices 866; polygons 840
Sclerae: vertices 1,492; polygons 1,488
Upper gum: vertices 1,863; polygons 1,816
Lower gum: vertices 1,863; polygons 1,816
Upper teeth: vertices 1,694; polygons 1,524
Lower teeth: vertices 1,694; polygons 1,524
Total: vertices 25,828; polygons 25,268
There is a Blender project and an OBJ file without rigging or animation.
With full controllers, postures and animations are easier to create, the features are as follows:
CTR_root controls the entire model.
CTR_spine root controls the center of gravity of the body.
CTR_spine_stretch.001 controls the movement of the belly.
CTR_tail_roll controls the rotation of the tail. It comes with customized attributes:
TailFollow controls whether the root of the tail follows;
InheritRoll controls whether the tail rotates following the parent controller.
CTR_neck_stretch_roll is the FK controller of the neck, and its customized attribute NeckFollow controls whether the root of the neck follows.
CTR_neck_stretch.001 is the head controller, its customized attribute HeadFollow controls whether the head follows.
CTR_jaw controls opening the mouth.
CTR_eyes controls the rotation of the eyes.
Each toe has a separate controller.
The customized attributes of the feet controllers switch between IK/FK of the limbs non-seamlessly.
Loopable trotting animation at 30 fps, frame range 0-12
Unlooped running animation at 30 fps, frame range 0-290
The model is in meter units at a real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project without cleaning up.
No lights or cameras.
The rendering time is relatively long because of the large amount of hair.
If used in the background, here are some optimization methods:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the interpolated spine.
Introduction This is a realistic African elephant model with multiple 4K textures in the UDIM format, hair, rigging, and multiple animations. The model is made with Blender and Cycles renderer at...
Introduction This is a goat model with multiple 4K UDIM maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale. The model consists of 11 objects:...
Introduction This is a realistic barn swallow model with 6K & 8K maps, fur, 4 animations and fine rigging that controls each feather. It's made with Blender and Cycles renderer at real-world...
Introduction This is a pack of Fern (dryopteris) models with 8 varying variants, made with Blender 2.91.2 and Cycles renderer. There are medium and low polys available with support for background...
This is a set of realistic wheat models with 12 different shapes made with Blender 2.82. These models are medium polys with the support for close shots. There are 3K PBR maps with rich colors which can add realism to the scenes.