Special offers for Valentine’s Day, have even stronger love!

  • Days
  • Hours
  • Minutes
  • Seconds
  • remaining.

There are different discounts every day, up to 25%

3D Animal | Donkey Winter Animated

2 Animations

Loopable walking animation at 30 fps, frame range 0-32; Loopable trotting animation at 30 fps, frame range 0-20;

$180
Choose License:

4 Animations

Loopable walking animation at 30 fps, frame range 0-32; Loopable trotting animation at 30 fps, frame range 0-20; Unlooped eating animation at 30 fps, frame range 0-360; Unlooped watching animation at 30 fps, frame range 0-400;

$260
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
151,488
Vertices
152,846
Textures
Materials

Introduction

This is a high-quality donkey in winter, with multiple 4K textures, fur, rigging, and animations. It's made with Blender and Cycles renderer at real-world scale.

It consists of 7 objects: Body, sclerae, pupils, lacrimal glands, upper teeth, lower teeth, tongue.

Polygons

  • Body: vertices 73,592; polygons 73,590
  • Sclerae: vertices 1,700; polygons 1,728
  • Pupils: vertices 2,020; polygons 2,048
  • Lacrimal glands: vertices 356; polygons 352
  • Upper teeth: vertices 39,710; polygons 39,014
  • Lower teeth: vertices 30,187; polygons 29,508
  • Tongue: vertices 5,281; polygons 5,248
  • Total: vertices 152,846; polygons 151,488

Formats

There is a Blender file and an OBJ file.

Textures

  • JU0L522A5_Donkey_OralCavity_Normal.png, 2048*2048
  • JU0L522A5_Donkey_OralCavity_BaseColor.png, 2048*2048
  • JU0L522A5_Donkey_Head_BaseColor.png, 4096*4096
  • JU0L522A5_Donkey_Body_Normal.png, 4096*4096
  • JU0L522A5_Donkey_Body_BaseColor.png, 4096*4096

Rigging

With full controllers, postures and animations are easier to create. Features are as follows:

  • Root controls the whole model, and it's scalable.
  • CTR_torse controls the center of the body's gravity.
  • CTR_torse comes with customized attributes that can switch head following and neck following on/off, as well as IK/FK switch of the tongue.
  • CTR_IKFK_F.L, CTR_IKFK_F.R, CTR_IKFK_B.L, CTR_IKFK_B.R comes with customized attributes that can switch stretch limit on/off and the leg IK/FK which is not seamless.
  • CTR_IK_roll_foot_F.L, CTR_IK_roll_foot_F.R, CTR_IK_roll_foot_B.L and CTR_IK_roll_foot_B.R are used to set up the center of rotation of each leg.
  • With face rigging, you have fine control over eyes, eyelids, and lips, and create expression animations easily and realistically.
  • CTR_jaw controls the opening and closing of the mouth, even lips squeezing.
  • CTR_Loc_Roll_lip_U and CTR_Loc_Roll_lip_D control the inside-out effect of lips.
  • CTR_noise drives the upper lip.
  • And more.

Animations

  • Loopable walking animation at 30 fps, frame range 0-32;
  • Loopable trotting animation at 30 fps, frame range 0-20;
  • Unlooped eating animation at 30 fps, frame range 0-360;
  • Unlooped watching animation at 30 fps, frame range 0-400;

[ytb-vid=6C4xJvsvrJI]

[ytb-vid=11OhhNDLs38]

[ytb-vid=JzuyPPNFMDI]

[ytb-vid=yphoP9Xe4OI]

Features

  1. The model is in meter units at real-world scale. 
  2. The Display button of the fur is disabled. You can enable the Display if needed.
  3. The dynamics of the mane and hair on the tail are already baked.
  4. In addition to the character itself, there are two extra objects:
  5. One is the instance of clay on the foot. Neither delete it nor disable its render, nor move it.
  6. Another is a collider which is used to solve the dynamics of the tail hair. You can enable the render and display button if needed.
  7. To make the effect more realistic, the rendering time is pretty long because of the large number of hairs. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:
    1. Decreasing the number of hair children and increasing the thickness of hair.
    2. Decreasing the steps of the Interpolated spine.
    3. The model can be rendered in the current project, without any other adjustment.

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

2 Animations

Loopable walking animation at 30 fps, frame range 0-32; Loopable trotting animation at 30 fps, frame range 0-20;

$180
Choose License:

4 Animations

Loopable walking animation at 30 fps, frame range 0-32; Loopable trotting animation at 30 fps, frame range 0-20; Unlooped eating animation at 30 fps, frame range 0-360; Unlooped watching animation at 30 fps, frame range 0-400;

$260
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
151,488
Vertices
152,846
Textures
Materials
RECOMMEND
RECOMMEND

Tallow Tree Trunk 002 | Tree Model

Introduction This is a Tallow tree trunk model, made with Blender 3.6.2.  There are 5 pieces of 8K PBR maps with rich details, which support close shots.  Features The model is made at...

$5.9

Vervet Monkey Animation | VFX Grace

There is a Blender project and an OBJ file without rigging or...

$260

Red Polygonum | VFX Grace

Introduction This is a red polygonum model made with Blender 2.91. There are 7 varying shapes and medium polys available, which support background, medium shot and close shot. The PBR maps come with...

$20

Flatbread | Food Model

Introduction This is a flatbread model made with Blender 3.6.2 and Cycles renderer. There are 5 pieces of PBR maps with accurate physical properties and rich details, which can add realism to your...

$5.9

Elm 001 | Tree Model

Introduction This is an Elm trunk model made with Blender 3.6.2. The 8K PBR maps have quite accurate physical properties, which can add realism for your scenes. Features The model is made...

$5.9