Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic buselaphus character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 113,283 and polygon count is 113,092, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the buselaphus's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JF0N2N0O_Buselaphus_Body_BaseColor.uasset, 40964096
JF0N2N0O_Buselaphus_Body_Normal.uasset, 40964096
JF0N2N0O_Buselaphus_Body_Roughness.uasset, 40964096
JF0N2N0O_Buselaphus_Head_BaseColor.uasset, 40964096
JF0N2N0O_Buselaphus_Head_Normal.uasset, 40964096
JF0N2N0O_Buselaphus_Head_Roughness.uasset, 40964096
JF0N2N0O_Buselaphus_Horn_BaseColor.uasset, 40964096
JF0N2N0O_Buselaphus_Horn_Normal.uasset, 40964096
JF0N2N0O_Buselaphus_Horn_Roughness.uasset, 40964096
JF0N2N0O_Buselaphus_OralCavity_BaseColor.uasset, 40964096
JF0N2N0O_Buselaphus_OralCavity_Height.uasset, 40964096
JF0N2N0O_Buselaphus_OralCavity_Normal.uasset, 40964096
Rigging
Global Control:
Buselaphus_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_Spine_006_ctrl, DEF_Spine_004_ctrl, DEF_Spine_003_ctrl and DEF_Spine_002_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_Neck_001_ctrl and DEF_Neck_003_ctrl: Control different segments of the neck.
DEF_Head_ctrl: Main controller for the head.
SK-Chin_ctrl and SK-Chin_001_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
SK_Eye_L_ctrl and SK_Eye_R_ctrl: Eye controllers.
Ear Control:
DEF_Ear_001_L_ctrl, DEF_Ear_002_L_ctrl, DEF_Ear_003_L_ctrl…: Controllers for the left ear.
DEF_Ear_001_R_ctrl, DEF_Ear_002_R_ctrl DEF_Ear_003_R_ctrl…: Controllers for the right ear.
Limbs Control:
DEF_Shoulder_L_ctrl and DEF_Shoulder_R_ctrl: Left and right shoulder controllers respectively.
DEF_Hip_L_ctrl and DEF_Hip_R_ctrl: Controllers for the left and right pelvic regions.
Def_Front_Toe_a_L_ctrl_2, Def_Front_Toe_a_R_ctrl_2, DEF_Toe_a_L_ctrl_3_2 and DEF_Toe_a_R_ctrl_3_2: IK master controllers for the four limbs.
Tail Control:
DEF_Tail_001_ctrl, DEF_Tail_002_ctrl, DEF_Tail_003_ctrl…: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the buselaphus.
Animation
Loopable walking animation at 30 fps, frame range 0-200
Unlooped running animation at 30 fps, frame range 0-450
Unlooped eating01 animation at 30 fps, frame range 0-260
Unlooped eating02 animation at 30 fps, frame range 0-240
Unlooped eating03 animation at 30 fps, frame range 0-245
Unlooped watching01 animation at 30 fps, frame range 0-300
Unlooped watching02 animation at 30 fps, frame range 0-245
Unlooped watching03 animation at 30 fps, frame range 0-300
Unlooped walking animation at 30 fps, frame range 0-240
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Available in Unreal Engine format and Blender format
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