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Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic winter donkey character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 151,146 and polygon count is 149,760, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the winter donkey's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JF0L902A0_Donkey_Head_Normal.uasset, 4096 *4096
JF0L902A0_Donkey_OralCavity_BaseColor.uasset, 4096 *4096
JF0L902A0_Donkey_OralCavity_Normal.uasset, 4096 *4096
JF0L902A0_Donkey_Winter_Body_BaseColor.uasset, 4096 *4096
JF0L902A0_Donkey_Winter_Body_Normal.uasset, 4096 *4096
JF0L902A0_Donkey_Winter_Head_BaseColor.uasset, 4096 *4096
Rigging
Global Control:
Donkey_Winter_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_spine_i_ctrl, DEF_spine_g_ctrl, DEF_spine_c_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_d_ctrl and DEF_neck_f_ctr: Control different segments of the neck.
DEF_head_ctrl: Main controller for the head.
CTR_jaw_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_cheek_b_ctrl_2, DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl, DEF_ear_d_L_ctrl and DEF_ear_e_L_ctrl: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl, DEF_ear_d_R_ctrl and DEF_ear_e_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF_shoulder_L_ctrl and DEF_shoulder_R_ctrl: Left and right shoulder controllers respectively.
DEF_thigh_a_L_ctrl and DEF_thigh_a_R_ctrl: Controllers for the left and right pelvic regions.
DEF_toe_f_a_L_ctrl_2, DEF_toe_f_a_R_ctrl_2, DEF_toe_b_a_L_ctrl_3 and DEF_toe_b_a_R_ctrl_3: IK master controllers for the four limbs.
Tail Control:
DEF_tail_b_ctrl and DEF_tail_c_ctrl: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the winter donkey.
Animation
Loopable Walk animation at 30 fps, frame range 0-360 frames
Unlooped See animation at 30 fps, frame range 0-390 frames
Unlooped Eat animation at 30 fps, frame range 0-389 frames
Loopable Trot animation at 30 fps, frame range 0-384 frames
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Available in Unreal Engine format and Blender format
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