Introduction
This is a high-quality German Shepherd model, including multiple 4K maps, rigging, animation, and fur. The body maps, which are in the UDIM format, and fur maps are made separately to get a more realistic effect. This model is made with Blender at real-world scale and rendered by Cycles renderer.
It consists of 6 objects: Body, paws, lacrimal glands, pupils, teeth, tongue.
Polygons
- Body: vertices 59,427 polygons 59,250
- Paws: vertices 4,734 polygons 4,500
- Lacrimal glands: vertices 1,284 polygons 1,344
- Pupils: vertices 1,220 polygons 1,280
- Teeth: vertices 40,988 polygons 41,104
- Tongue: vertices 1,648 polygons 1,646
- Total: vertices 109,301 polygons 109,124
Formats
There is a Blender project and an OBJ file.
Textures
- GermanShepherd_Body_Hair_BaseColor_1001.png, 4096*4096
- GermanShepherd_Body_Hair_BaseColor_1002.png, 4096*4096
- GermanShepherd_Body_Hair_ID.png, 4096*4096
- GermanShepherd_Body_Normal_1001.png, 2048*2048
- GermanShepherd_Body_Normal_1002.png, 4096*4096
- GermanShepherd_Body_Normal_1003.png, 4096*4096
- GermanShepherd_Body_Roughness_1001.png, 4096*4096
- GermanShepherd_Body_Roughness_1002.png, 4096*4096
- GermanShepherd_Body_Roughness_1003.png, 4096*4096
- GermanShepherd_Body_Skin_BaseColor_1001.png, 4096*4096
- GermanShepherd_Body_Skin_BaseColor_1002.png, 4096*4096
- GermanShepherd_Body_Skin_BaseColor_1003.png, 4096*4096
- GermanShepherd_Body_Specular_1001.png, 4096*4096
- GermanShepherd_Body_Specular_1002.png, 4096*4096
- GermanShepherd_Body_Specular_1003.png, 4096*4096
- GermanShepherd_Body_SSS_1001.png, 4096*4096
- GermanShepherd_Body_SSS_1002.png, 4096*4096
- GermanShepherd_Body_SSS_1003.png, 4096*4096
- GermanShepherd_EyeAndClaw_BaseColor.png, 4096*4096
Rigging
With full controllers manually created with Blender armature system, postures and animations are easier to create. Features are as follows:
- CTR_Root controls the entire model.
- CTR_SpineRoot controls the center of gravity of the body with the customized attribute that switches IK/FK.
- CTR_IK_Spine_B controls the animation of the hip.
- CTR_IK_Spine_M controls the animation of the belly.
- CTR_IK_Spine_F controls the animation of the chest.
- CTR_Tail 00, CTR_Tail 002, CTR_Tail 003, CTR_Tail 004, CTR_Tail 005, CTR_Tail 006, CTR_Tail 007 control the rotation of the tail.
- Head controls the rotation of the head.
- Jaw_master controls the mouth opening and closing.
- Eyes control the rotation of eyeballs.
- The facial rigging can control the animations of nose, lips, and tongue with support for animating expressions, like happy, angry, and sad, etc.
- Each toe has a separate controller.
- The IK/FK can be switched by the customized attributes of the foot controllers, which isn’t seamless.
- And more…
Features
- The model is in meter units at real-world scale.
- To run quickly, the fur is toggled to Render, but not Display. You can hit the Display if needed.
- Put the model in the scene to render without any cleaning.
- No lights and cameras.
- Hair introduction:
- To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If used in a distant view, the fur can be optimized. Optimization methods:
- Decrease the number of hair children, and increase the thickness of hair.
- Decrease the steps of Interpolated spine