Vervet Monkey Animation | VFX Grace

There is a Blender project and an OBJ file without rigging or animation.
$260
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Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
67,998
Vertices
68,501
Textures
Materials

Introduction

This is a high-quality vervet monkey model with 4K UDIM maps, fur, rigging, a realistic muscle structure, a realistic oral cavity and three realistic animations. A complex hair system is created in Blender with realistic effects, and a detailed facial expression controlling system is also available. This model is made with Blender and Cycles renderer at real-world scale.

It consists of the body, corneae, pupils, oral cavity, upper teeth, lower teeth, tongue, cushion, eyelids, lacrimal glands.

Polygons

Body: vertices 45,825; polygons 45,734

Corneae: vertices 964; polygons 1,024

Pupils: vertices 1,092; polygons 1,152

Oral cavity: vertices 6,212; polygons 6,056

Upper teeth: vertices 2,904; polygons 2,752

Lower teeth: vertices 2,904; polygons 2,752

Tongue: vertices 1,922; polygons 1,920

Cushion: vertices 2,370; polygons 2,304

Eyelids: vertices 1,232; polygons 1,232

Lacrimal glands: vertices 3,076; polygons 3,072

Total: vertices 68,501; polygons 67,998

Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

JF0N2N0B_VervetMonkeys_Oralcavity_Normal.png, 4096*4096

JF0N2N0B_VervetMonkeys_Oralcavity_BaseColor.png, 4096*4096

JF0N2N0B_VervetMonkeys_Head_Roughness.png, 4096*4096

JF0N2N0B_VervetMonkeys_Head_Normal.png, 4096*4096

JF0N2N0B_VervetMonkeys_Head_Hair_BaseColor.png, 4096*4096

JF0N2N0B_VervetMonkeys_Head_BaseColor.png, 4096*4096

JF0N2N0B_VervetMonkeys_Body_Normal.png, 4096*4096

JF0N2N0B_VervetMonkeys_Body_Hair_BaseColor.png, 4096*4096

JF0N2N0B_VervetMonkeys_Body_BaseColor.png, 4096*4096

Rigging

With detailed controllers, postures and animations are easier to create, the features are as follows:

Root controls the entire model.

CTR_Gravity controls the center of gravity, it comes with multiple customized attributes:

head_follow controls whether the head follows;

neck_follow controls whether the neck follows;

tail_follow controls whether the tail follows;

tail_IKFK switches between IK/FK of the tail.

CTR_Spine_F, CTR_Spine_M and CTR_Spine_B are controllers of the front, middle and rear spine.

CTR_FK_Tail01, CTR_FK_tail_000, CTR_FK_tail_001…… are FK controllers of the tail.

CTR_IK_tail_000, CTR_IK_tail_001, CTR_IK_tail_002…… are IK controllers of the tail.

CTR_FK_Neck01 and CTR_FK_Neck02 are FK controllers of the neck.

CTR_FK_Head controls the head.

CTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are IK controllers of the limbs.

CTRF_ToeRoll_F.L, CTRF_ToeRoll_F.R, CTRF_ToeRoll_B.L and CTRF_ToeRoll_B.R control the abduction and adduction of the toes.

CTR_IK_FootRoll03_F.L, CTR_IK_FootRoll03_F.R, CTR_IK_FootRoll04_B.L and CTR_IK_FootRoll04_B.R are customized controllers of the limbs, which control the axis of rotation by Location.

CTR_toe_contract_F.L, CTR_toe_contract_F.R, CTR_toe_contract_B.L and CTR_toe_contract_B.R detailed controllers of the toes, which control the extension and flexion of the toes by Location.

CTR_Chin controls the jaw.

CTR_Eye, CTR_Eye.L and CTR_Eye.R control the eyes.

CTR_EyeC.L and CTR_EyeC.R control the winkling.

Complex facial controllers and assistant body controllers available.

And more ...

Animations

Loopable walking animation at 30 fps, frame range 0-364

Unlooped running animation at 30 fps, frame range 0-346

Unlooped see-and-flinch animation at 30 fps, frame range 0-392

Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, with Render enabled.

The model can be rendered in the current project directly.

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Vervet Monkey Animation | VFX Grace

There is a Blender project and an OBJ file without rigging or animation.
$260
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
67,998
Vertices
68,501
Textures
Materials
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