Available in Unreal Engine format and Blender format
UE Overview
We offer you a highly realistic zebra character, specifically designed for Unreal Engine 5.4.2 and above. This model has been meticulously crafted and includes three different texture sets, covering the model, textures, materials, hair, rigging, and animation, ready to be used directly in your project.
Key Features
Model Details:
The total vertex count is 96,088, and the polygon count is 181,968, ensuring detailed and realistic modeling.
Textures and Materials:
The textures use the UDIM format and are made at a 4K resolution. They have been imported and optimized within UE.
Groom Hair:
A complex hair system was created in Blender, and Unreal Engine's Groom system was used to replicate the hair.
Size of Maps
JF0N2N0D_Zebra_Body01_BaseColor02.uasset, 40964096
JF0N2N0D_Zebra_Body01_BaseColor01.uasset, 40964096
JF0N2N0D_Zebra_Teeth_Normal.uasset, 40964096
JF0N2N0D_Zebra_Teeth_BaseColor.uasset, 40964096
JF0N2N0D_Zebra_Body03_Normal02.uasset, 40964096
JF0N2N0D_Zebra_Body03_Normal01.uasset, 40964096
JF0N2N0D_Zebra_Body03_BaseColor02.uasset, 40964096
JF0N2N0D_Zebra_Body03_BaseColor01.uasset, 40964096
JF0N2N0D_Zebra_Body02_Normal02.uasset, 40964096
JF0N2N0D_Zebra_Body02_Normal01.uasset, 40964096
JF0N2N0D_Zebra_Body02_BaseColor02.uasset, 40964096
JF0N2N0D_Zebra_Body02_BaseColor01.uasset, 40964096
JF0N2N0D_Zebra_Body01_Specular02.uasset, 40964096
JF0N2N0D_Zebra_Body01_Specular01.uasset, 40964096
JF0N2N0D_Zebra_Body01_Normal02.uasset, 40964096
JF0N2N0D_Zebra_Body01_Normal01.uasset, 40964096
JF0N2N0D_Zebra_Eye_BaseColor.uasset, 2048*2048
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
Zebra01_Rig_ctrl controls the entire model.
DEF_spine_a_ctrl_2 controls the center of gravity.
DEF_spine_a_ctrl and DEF_spine_d_ctrl control the anterior and posterior spine.
DEF_withers_a_ctrl, DEF_withers_b_ctrl, DEF_neck_a_ctrl, DEF_neck_b_ctrl... are neck FK controllers.
DEF_head_ctrl controls the head.
Ctr_jaw controls the jaw.
DEF_hip_a_ctrl, DEF_hip_b_ctrl, DEF_tail_a_ctrl, DEF_tail_b_ctrl... are FK controllers for the tail.
Leg_ik_f_L_ctrl, Leg_ik_f_R_ctrl, Leg_ik_b_L_ctrl, Leg_ik_b_R_ctrl are IK controllers for the legs.
leg_b_ikfk_switch_L, leg_b_ikfk_switch_R, leg_f_ikfk_switch_L, leg_f_ikfk_switch_R switch between IK and FK for the legs.
DEF_shoulder_a_F_L_ctrl, DEF_shoulder_a_F_R_ctrl control the shoulders.
DEF_hip_a_B_L_ctrl, DEF_hip_a_B_R_ctrl control the hips.
Additionally, there are more detailed controllers for the neck and face. A Backwards Solve was set up in CtrlRig, allowing users to adjust existing animations within UE.
Animation
Loopable walking animation at 30 fps, frame range 0-184 frames
Unlooped watching animation at 30 fps, frame range 0-157 frames
Loopable trotting animation at 30 fps, frame range 0-100 frames
Loopable running animation at 30 fps, frame range 0-12 frames
Technical Specifications
Platform Compatibility:
Compatible with PC, Mac, and mobile platforms.
UE Version Support:
Specifically made for Unreal Engine 5.4.2 and higher.
Asset Format:
This asset is delivered as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.4.2 or above.
The model uses the Groom system, so make sure the "groom" plugin is enabled.
The hair is bound to the model, so ensure that the "Support Compute Skin Cache" is enabled in project settings.
Due to the high level of detail in both the model and textures, as well as the significant amount of hair, it's recommended to use this asset on high-performance devices.
When importing the project, maintain the directory structure to ensure all linked resources are loaded correctly.
For hair materials, it's recommended to adjust brightness and reflections according to the scene's lighting.
Blender model details:
Available in Unreal Engine format and Blender format
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