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Introduction
This is a baby white sifaka model with 6K maps, fur and rigging. It's made with Blender and Cycles render.
[ytb-vid=SsgB7toFUMQ]
Description
It consists of body, oral cavity, tongue, teeth*2, irises, sclerae, lacrimal caruncles, lacrimal glands.
Polygons
Body: vertices 19,872; polygons 19,798
Oral cavity: vertices 6,212; polygons 6,056
Tongue: vertices 1,922; polygons 1,920
Teeth*2: vertices 5,808; polygons 4,504
:Sclerae vertices 1,156; polygons 1,216
Irises: vertices 1,540; polygons 1,600
Lacrimal caruncles: vertices 1,480; polygons 1,472
Lacrimal glands: vertices 360; polygons 336
Total: vertices 38,350; polygons 37,902
Project Format
There is a Blender project and an OBJ file rotated over the x axis by 90 degrees without rigging or animation.
Size of Maps
JF0L913A1_BabyWhiteSifaka_Oralcavity_Normal.png, 4096 *4096
JF0L913A1_BabyWhiteSifaka_Oralcavity_BaseColor.png, 4096 *4096
JF0L913A1_BabyWhiteSifaka_Hair_BaseColor.png, 6144 *6144
JF0L913A1_BabyWhiteSifaka_Eye_BaseColor.png, 2048 *2048
JF0L913A1_BabyWhiteSifaka_Body_SubsurfaceAmount.png, 6144 *6144
JF0L913A1_BabyWhiteSifaka_Body_Specular.png, 6144 *6144
JF0L913A1_BabyWhiteSifaka_Body_Normal.png, 6144 *6144
JF0L913A1_BabyWhiteSifaka_Body_BaseColor.png, 6144 *6144
Rigging
With full controllers, it's easier to create postures and animations. The features are as follows:
CTR_Root controls the entire model.
CTR_Gravity controls the center of gravity of the body; and its customized attributes head_follow, neck_follow and tail_follow control whether the head, neck and tail rotates following the center of gravity.
CTR_Arm_IKFK.L and CTR_Arm_IKFK.R come with multiple customized attributes:
FK_limb_follow controls the arms rotate following the spine in FK mode;
IK_FK switches IK/FK of the arms;
pole_vector controls the switch of display methods of the pole vector of the arms in IK mode;
pole_follow controls whether the pole vector of the arms follows the center of gravity in IK mode when pole_vector and IK_follow are set to 1;
IK_Streth controls the stretch limit of the arms in IK mode;
IK_follow controls whether the arms follow the root controller in IK mode;
root/parent controls whether the IK controller follows the spine in IK mode when IK_follow is set to 1.
CTR_Foot_IK.L and CTR_Foot_IK.R are IK controllers of the legs.
CTR_Foot_IKFK.L and CTR_Foot_IKFK.R come with multiple customized attributes:
FK_limb_follow controls the legs rotate following the spine in FK mode;
IK_FK switches IK/FK of the legs;
IK_follow controls whether the legs follow the root controller in IK mode;
IK_Streth controls the stretch limit of the legs in IK mode;
pole_vector controls the switch of display methods of the pole vector of the legs in IK mode;
pole_follow controls whether the pole vector of the legs follows the center of gravity in IK mode when pole_vector is set to 1;
root/parent controls whether the IK controller follows the center of gravity in IK mode when IK_follow is set to 1.
CTR_FK_Tail.001, CTR_FK_Tail.002... control the tail.
Fine facial controllers support detailed expressions creation.
And more...
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The model can be rendered in the current project, without any other adjustment.
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